// ================================================================ // // Full weapon_citizensuitcase animations // // ================================================================ $weightlist "weights_layer_luggage_idle" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Clavicle" 0.4 "ValveBiped.Bip01_R_UpperArm" 0.6 "ValveBiped.Bip01_R_Forearm" 0.8 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $weightlist "weights_layer_luggage_drop" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Clavicle" 0.4 "ValveBiped.Bip01_R_UpperArm" 0.6 "ValveBiped.Bip01_R_Forearm" 0.8 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $weightlist "weights_layer_luggage_walk" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Spine1" 0.4 "ValveBiped.Bip01_Spine2" 0.6 "ValveBiped.Bip01_Spine4" 0.8 "ValveBiped.Bip01_R_Clavicle" 0.5 "ValveBiped.Bip01_R_UpperArm" 0.5 "ValveBiped.Bip01_R_Forearm" 1 "ValveBiped.Bip01_L_Clavicle" 0 } $weightlist "weights_layer_luggage_run" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Clavicle" 0.4 "ValveBiped.Bip01_R_UpperArm" 0.6 "ValveBiped.Bip01_R_Forearm" 0.8 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $include "CitizenSuitcase.qci" $sequence "luggage_walk_all" { "a_CitizenWalkS" "a_CitizenWalkSE" "a_CitizenWalkE" "a_CitizenWalkNE" "a_CitizenWalkN" // a_luggage_walk "a_CitizenWalkNW" "a_CitizenWalkW" "a_CitizenWalkSW" "a_CitizenWalkS" activity "ACT_WALK_SUITCASE" 1 blend "move_yaw" -180 180 blendwidth 9 { event 6006 8 "NPC_Citizen" } { event 6007 23 "NPC_Citizen" } fadein 0.2 fadeout 0.2 blendlayer "layer_luggage_walk" 0 0 0 0 local node "walking" } $sequence "luggage_run_all" { "a_CitizenRunS" "a_CitizenRunSE" "a_CitizenRunE" "a_CitizenRunNE" "a_CitizenRunN" // a_luggage_walk "a_CitizenRunNW" "a_CitizenRunW" "a_CitizenRunSW" "a_CitizenRunS" activity "ACT_RUN_SUITCASE" 1 blend "move_yaw" -180 180 blendwidth 9 { event 6004 6 "NPC_Citizen" } { event 6005 15 "NPC_Citizen" } fadein 0.2 fadeout 0.2 blendlayer "layer_luggage_run" 0 0 0 0 local node "running" }