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60 lines
1.9 KiB
Plaintext
60 lines
1.9 KiB
Plaintext
// ================================================================
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//
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// Shared 357 Animations
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//
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// ================================================================
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$weightlist "weights_357_shoot" {
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"ValveBiped.Bip01_Pelvis" 3
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"ValveBiped.Bip01_R_Clavicle" 3
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"ValveBiped.Bip01_R_UpperArm" 1.6
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"ValveBiped.Bip01_R_Forearm" 3
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"ValveBiped.Bip01_R_Hand" 3
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"ValveBiped.Bip01_L_Clavicle" 3
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"ValveBiped.Bip01_L_UpperArm" 2
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"ValveBiped.Bip01_L_Forearm" 5
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"ValveBiped.Bip01_L_Hand" 5
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}
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$sequence "gesture_shoot_357_layer" {
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"police_animations_anims\gesture_shoot_pistol.smd"
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activity "ACT_GESTURE_RANGE_ATTACK_REVOLVER" 1
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frame 0 0
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delta
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
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subtract "@gesture_shoot_pistol_corrective_animation" 0
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weightlist "weights_357_shoot"
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hidden
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}
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$sequence "gesture_shoot_357" {
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"police_animations_anims\gesture_shoot_pistol.smd"
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fps 30
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noanimation
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blendlayer "gesture_shoot_357_layer" 0 4 6 16 spline
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numframes 16
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activity "ACT_GESTURE_RANGE_ATTACK_REVOLVER" 1
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fadein 0.2
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fadeout 0.2
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{ event 3014 1 "" }
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}
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//$sequence "shootp2" {
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// "police_animations_anims\pistolangryidle2.smd"
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// activity "ACT_RANGE_ATTACK_REVOLVER" 1
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// numframes 16
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// fadein 0.2
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// fadeout 0.2
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// { event 3014 1 "" }
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// addlayer "pistol_Aim_all"
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// node "shooting_pistol"
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// blendlayer "gesture_shoot_357" 0 0 0 0 local
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// //weightlist "weights_357_shoot"
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// fps 30
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// ikrule "lfoot" footstep contact 0 fakeorigin 11.95 7.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 3
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// ikrule "rfoot" footstep contact 0 fakeorigin -9.2 -3.23 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 2
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// ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 0
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// ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 1
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//}
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