mirror of
https://github.com/mapbase-source/mapbase-model-src.git
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107 lines
2.7 KiB
Plaintext
107 lines
2.7 KiB
Plaintext
// ================================================================
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//
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// Full weapon_citizensuitcase animations
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//
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// ================================================================
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$weightlist "weights_layer_luggage_idle" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Clavicle" 0.4
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"ValveBiped.Bip01_R_UpperArm" 0.6
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"ValveBiped.Bip01_R_Forearm" 0.8
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$weightlist "weights_layer_luggage_drop" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Clavicle" 0.4
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"ValveBiped.Bip01_R_UpperArm" 0.6
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"ValveBiped.Bip01_R_Forearm" 0.8
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$weightlist "weights_layer_luggage_walk" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.6
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"ValveBiped.Bip01_Spine4" 0.8
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"ValveBiped.Bip01_R_Clavicle" 0.5
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"ValveBiped.Bip01_R_UpperArm" 0.5
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"ValveBiped.Bip01_R_Forearm" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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}
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$weightlist "weights_layer_luggage_run" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Clavicle" 0.4
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"ValveBiped.Bip01_R_UpperArm" 0.6
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"ValveBiped.Bip01_R_Forearm" 0.8
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$include "CitizenSuitcase.qci"
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$sequence "luggage_walk_all" {
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"a_CitizenWalkS"
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"a_CitizenWalkSE"
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"a_CitizenWalkE"
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"a_CitizenWalkNE"
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"a_CitizenWalkN" // a_luggage_walk
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"a_CitizenWalkNW"
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"a_CitizenWalkW"
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"a_CitizenWalkSW"
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"a_CitizenWalkS"
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activity "ACT_WALK_SUITCASE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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{ event 6006 8 "NPC_Citizen" }
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{ event 6007 23 "NPC_Citizen" }
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_luggage_walk" 0 0 0 0 local
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node "walking"
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}
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$sequence "luggage_run_all" {
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"a_CitizenRunS"
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"a_CitizenRunSE"
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"a_CitizenRunE"
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"a_CitizenRunNE"
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"a_CitizenRunN" // a_luggage_walk
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"a_CitizenRunNW"
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"a_CitizenRunW"
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"a_CitizenRunSW"
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"a_CitizenRunS"
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activity "ACT_RUN_SUITCASE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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{ event 6004 6 "NPC_Citizen" }
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{ event 6005 15 "NPC_Citizen" }
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_luggage_run" 0 0 0 0 local
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node "running"
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}
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