mapbase-model-src/modelsrc/DefaultHolster.qci

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// Requires "hl2mp_ported_anims/weaponmacros.qci"
// This file should be included while in the desired animation folder via $pushd
$makeweapongesturep weapon_draw_rifle_gesture "weapon_draw_gesture.smd" 5 20 35
$append weapon_draw_rifle_gesture {
fps 45
activity "ACT_ARM_RIFLE" 1
{ event AE_NPC_DRAW 14 "" }
}
$append weapon_draw_rifle_gesturearms {
// This is needed for some reason
rotateto -90
}
$makeweapongesturep weapon_holster_rifle_gesture "weapon_holster_gesture.smd" 10 25 40
$append weapon_holster_rifle_gesture {
fps 45
activity "ACT_DISARM_RIFLE" 1
{ event AE_NPC_HOLSTER 23 "" }
}
$append weapon_holster_rifle_gesturearms {
// This is needed for some reason
rotateto -90
}
//$weightlist "HolsterWeightlist" {
// "ValveBiped.Bip01_Pelvis" 0
// "ValveBiped.Bip01_Spine" 1
// //"ValveBiped.Bip01_Spine1" 1
// //"ValveBiped.Bip01_Spine2" 1
// //"ValveBiped.Bip01_Spine4" 1
// //"ValveBiped.Bip01_L_Clavicle" 1
// "ValveBiped.Bip01_L_UpperArm" 1
// "ValveBiped.Bip01_L_Forearm" 1
// "ValveBiped.Bip01_L_Hand" 1
// //"ValveBiped.Bip01_R_Clavicle" 1
// "ValveBiped.Bip01_R_UpperArm" 1
// "ValveBiped.Bip01_R_Forearm" 1
// "ValveBiped.Bip01_R_Hand" 1
//}
//$sequence "weapon_draw_gesture" {
// "weapon_draw_gesture.smd"
// activity "ACT_ARM" 1
// { event AE_NPC_DRAW 14 "" }
// fadein 0.35
// fadeout 0.2
// fps 45
// ikrule "rhand" release
// ikrule "lhand" release
// ikrule "rfoot" release
// ikrule "lfoot" release
// weightlist "HolsterWeightlist"
//}
//
//$sequence "weapon_holster_gesture" {
// "weapon_holster_gesture.smd"
// activity "ACT_DISARM" 1
// { event AE_NPC_HOLSTER 23 "" }
// fadein 0.2
// fadeout 0.2
// //blendlayer "smgholster_gesture" 0 0.25 0.75 1.0 spline
// fps 45
// ikrule "rhand" release
// ikrule "lhand" release
// ikrule "rfoot" release
// ikrule "lfoot" release
// weightlist "HolsterWeightlist"
//}