mapbase-model-src/modelsrc/mapbase_player_soldier_anims.qc
2021-11-15 01:05:43 -06:00

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$modelname player\mapbase_soldier_anims.mdl
$include "hl2mp_ported_anims\commonbones.qci"
$include "hl2mp_ported_anims\standardhierarchy.qci"
$include "hl2mp_ported_anims\standardikchains.qci"
$include "hl2mp_ported_anims\hitbox.qci"
//$lockbonelengths
//$lockdefinebones
$include "hl2mp_ported_anims\player_macros.qci"
$include "hl2mp_ported_anims\weaponmacros.qci"
$sequence reference "hl2mp_ported_anims\ragdoll_pose"
$include "HL2MPMoveAnims.qci"
$pushd "combine_soldier_anims_anims"
$include "mapbase_player_include_anims_soldier.qci"
$popd
// ---------------------------------------------------
// Soldier Signals
$include "SoldierSignals.qci"
// Soldiers' original signals had a FPS of 48
$definevariable SignalFPS 36 //32
$DefaultSignalGestures $SignalFPS$
// ---------------------------------------------------
$attachment "eyes" "ValveBiped.Bip01_Head1" 0 -4 67.5 absolute
$pushd "ChoreoModels"
$include "ChoreoModels\body_poses_lean.qci"
$popd