mapbase-model-src/modelsrc/FemaleCitizenConversions.qci

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// ================================================================
//
// This file adds a crude "male to female" layer to a bunch of sequences originally designed with male proprortions.
//
// ================================================================
$definemacro AddMtoFLayer SeqName \\
$append $SeqName$ { blendlayer "male_to_female_layer" 0 0 0 0 local }
$definemacro AddMtoFGestureLayer SeqName \\
$append $SeqName$spine { blendlayer "male_to_female_layer" 0 0 0 0 local } \\
$append $SeqName$arms { blendlayer "male_to_female_layer" 0 0 0 0 local } \\
$append $SeqName$ { blendlayer "male_to_female_layer" 0 0 0 0 local }
// ----------------------------------------------------------------
// AntlionRecvDI.qci
// ----------------------------------------------------------------
$AddMtoFLayer "antlion_soldier_DI_01"
$AddMtoFLayer "antlion_soldier_DI_02"
// ----------------------------------------------------------------
// HunterRecvDI.qci
// ----------------------------------------------------------------
$AddMtoFLayer "hunter_cit_throw_ground"
$AddMtoFLayer "hunter_cit_tackle_di"
$AddMtoFLayer "hunter_cit_stomp"
$AddMtoFLayer "hunter_cit_tackle"
$AddMtoFLayer "hunter_cit_tackle_postI"
// ----------------------------------------------------------------
// PoliceHarassGestures.qci
// ----------------------------------------------------------------
$AddMtoFLayer "harassfront1_layer"
$AddMtoFLayer "harassfront2_layer"
// ----------------------------------------------------------------
// ArrestAnims.qci
// ----------------------------------------------------------------
$AddMtoFLayer "arrest_act_floor"
$AddMtoFLayer "arrest_act_standing_gesture"
$AddMtoFLayer "arrest_act_floor_enter"
$AddMtoFLayer "arrest_act_floor_enter_panicked"
$AddMtoFLayer "arrest_act_floor_exit"
// ----------------------------------------------------------------
// CitizenWallCover.qci
//
// Note that most of these animations already existed on female citizens, but they were previously proportioned
// to the male skeleton.
// ----------------------------------------------------------------
$AddMtoFLayer "Cover_R"
$AddMtoFLayer "Cover_L"
$AddMtoFLayer "CoverLow_R"
$AddMtoFLayer "CoverLow_L"
$AddMtoFLayer "Cover_R_pistol"
$AddMtoFLayer "Cover_L_pistol"
$AddMtoFLayer "CoverLow_R_pistol"
$AddMtoFLayer "CoverLow_L_pistol"
// ----------------------------------------------------------------
// NewPistolAnimations_357_FemaleCitizen.qci / NewPistolAnimations_357_FemaleCitizen.qci
// ----------------------------------------------------------------
$AddMtoFLayer "reload_357"
$AddMtoFLayer "gesture_reload_357"
// ----------------------------------------------------------------
// L4D1_LadderClimb_Female.qci
// ----------------------------------------------------------------
$AddMtoFLayer "Ladder_Ascend"
$AddMtoFLayer "Ladder_Descend"
$AddMtoFLayer "Ladder_updown"
$AddMtoFLayer "Ladder_idle"
$AddMtoFLayer "Ladder_Mount_Top"
$AddMtoFLayer "Ladder_Dismount_Top"
// ----------------------------------------------------------------
// NPCDoorAnims.qci
// ----------------------------------------------------------------
$AddMtoFGestureLayer "g_open_door_lever_back"
$AddMtoFGestureLayer "g_open_door_lever_front"
$AddMtoFGestureLayer "g_open_door_pushbar_back"
$AddMtoFGestureLayer "g_open_door_pushbar_front"