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https://github.com/mapbase-source/mapbase-model-src.git
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159 lines
5.5 KiB
Plaintext
159 lines
5.5 KiB
Plaintext
// Created by Crowbar 0.56
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$declaresequence "body_rot_z"
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$declaresequence "spine_rot_z"
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$declaresequence "neck_trans_x"
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$declaresequence "head_rot_z"
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$declaresequence "head_rot_y"
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$declaresequence "head_rot_x"
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//$declaresequence "batonidle1"
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//$declaresequence "batonidle2"
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$declaresequence "smg1idle1"
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$declaresequence "smg1idle2"
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$declaresequence "pistolidle1"
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$declaresequence "pistolidle2"
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$declaresequence "Idle_Baton"
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$declaresequence "BlockEntry"
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$declaresequence "buttonright"
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$declaresequence "buttonfront"
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$declaresequence "buttonleft"
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$declaresequence "busyidle1"
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$declaresequence "busyidle2"
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$declaresequence "harassfront1"
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$declaresequence "harassfront2"
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$declaresequence "pickup"
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$declaresequence "point"
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$declaresequence "idleonfire"
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$declaresequence "moveonfire"
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$declaresequence "rappelloop"
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$declaresequence "rappelland"
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$declaresequence "dummy1"
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$declaresequence "dummy2"
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$declaresequence "pushplayer"
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$declaresequence "activatebaton"
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$declaresequence "deactivatebaton"
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$declaresequence "cower"
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$declaresequence "flinch_head1"
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$declaresequence "flinch_head2"
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$declaresequence "flinch_stomach1"
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$declaresequence "flinch_stomach2"
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$declaresequence "flinch_leftarm1"
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$declaresequence "flinch_rightarm1"
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$declaresequence "flinch_back1"
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$declaresequence "flinch1"
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$declaresequence "flinch2"
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$declaresequence "flinch_gesture"
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$declaresequence "flinchheadgest1"
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$declaresequence "flinchheadgest2"
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$declaresequence "flinchgutgest1"
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$declaresequence "flinchgutgest2"
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$declaresequence "flinchlarmgest"
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$declaresequence "flinchrarmgest"
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$declaresequence "physflinch1"
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$declaresequence "physflinch2"
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$declaresequence "deathpose_front"
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$declaresequence "deathpose_back"
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$declaresequence "deathpose_right"
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$declaresequence "deathpose_left"
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$declaresequence "deploy"
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$declaresequence "grenadethrow"
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$declaresequence "pistolangryidle2"
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$declaresequence "Crouch_idle_pistol"
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$declaresequence "drawpistol"
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$declaresequence "shootp1"
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$declaresequence "gesture_shoot_pistol"
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$declaresequence "reload_pistol"
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$declaresequence "crouch_reload_pistol"
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$declaresequence "gesture_reload_pistolspine"
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$declaresequence "gesture_reload_pistolarms"
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$declaresequence "gesture_reload_pistol"
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//$declaresequence "lowcover_shoot_pistol"
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//$declaresequence "lowcover_aim_pistol"
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$declaresequence "smg1angryidle1"
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$declaresequence "Crouch_idle_smg1"
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$declaresequence "shoot_smg1"
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$declaresequence "gesture_shoot_smg1"
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$declaresequence "reload_smg1"
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$declaresequence "crouch_reload_smg1"
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$declaresequence "gesture_reload_smg1spine"
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$declaresequence "gesture_reload_smg1arms"
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$declaresequence "gesture_reload_smg1"
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//$declaresequence "lowcover_shoot_smg1"
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//$declaresequence "lowcover_aim_smg1"
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$declaresequence "batonangryidle1"
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$declaresequence "swing"
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$declaresequence "thrust"
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$declaresequence "swinggesturespine"
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$declaresequence "swinggesturearms"
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$declaresequence "swinggesture"
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$declaresequence "pistol_Aim_all"
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$declaresequence "WalkN_pistol_Aim_all"
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$declaresequence "SMG1_Aim_all"
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$declaresequence "WalkN_SMG1_Aim_all"
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$declaresequence "Crouch_all"
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//$declaresequence "walk_all"
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$declaresequence "layer_walk_hold_baton_angry"
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$declaresequence "walk_hold_baton_angry"
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$declaresequence "Pistol_aim_walk_all_delta"
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$declaresequence "layer_walk_aiming_pistol"
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$declaresequence "walk_aiming_pistol_all"
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$declaresequence "layer_walk_hold_pistol"
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$declaresequence "walk_hold_pistol"
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$declaresequence "SMG1_aim_walk_all_delta"
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$declaresequence "layer_walk_aiming_SMG1"
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$declaresequence "walk_aiming_SMG1_all"
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$declaresequence "layer_walk_hold_smg1"
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$declaresequence "walk_hold_smg1"
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//$declaresequence "run_all"
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$declaresequence "Pistol_aim_run_all_delta"
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$declaresequence "layer_run_hold_pistol"
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$declaresequence "run_hold_pistol"
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$declaresequence "layer_run_aiming_pistol"
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$declaresequence "run_aiming_pistol_all"
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$declaresequence "smg1_aim_run_all_delta"
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$declaresequence "layer_run_hold_smg1"
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$declaresequence "run_hold_smg1"
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$declaresequence "layer_run_aiming_smg1"
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$declaresequence "run_aiming_smg1_all"
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$declaresequence "Stand_to_crouchpistol"
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$declaresequence "Crouch_to_standpistol"
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$declaresequence "Shoot_to_crouchpistol"
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$declaresequence "Crouch_to_shootpistol"
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$declaresequence "shoottostandpistol"
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$declaresequence "standtoshootpistol"
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$declaresequence "crouch_to_lowcoverpistol"
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$declaresequence "lowcover_to_crouchpistol"
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$declaresequence "Stand_to_crouchsmg1"
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$declaresequence "Crouch_to_standsmg1"
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$declaresequence "Shoot_to_crouchsmg1"
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$declaresequence "Crouch_to_shootsmg1"
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$declaresequence "crouch_to_lowcoversmg1"
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$declaresequence "lowcover_to_crouchsmg1"
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$declaresequence "turnleft"
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$declaresequence "turnright"
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$declaresequence "gesture_turn_left_45default"
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$declaresequence "gesture_turn_left_45inDelta"
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$declaresequence "gesture_turn_left_45outDelta"
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$declaresequence "gesture_turn_left_45"
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$declaresequence "gesture_turn_left_90default"
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$declaresequence "gesture_turn_left_90inDelta"
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$declaresequence "gesture_turn_left_90outDelta"
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$declaresequence "gesture_turn_left_90"
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$declaresequence "gesture_turn_right_45default"
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$declaresequence "gesture_turn_right_45inDelta"
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$declaresequence "gesture_turn_right_45outDelta"
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$declaresequence "gesture_turn_right_45"
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$declaresequence "gesture_turn_right_90default"
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$declaresequence "gesture_turn_right_90inDelta"
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$declaresequence "gesture_turn_right_90outDelta"
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$declaresequence "gesture_turn_right_90"
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$declaresequence "jump_holding_jump"
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$declaresequence "jump_holding_glide"
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$declaresequence "jump_holding_land"
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$declaresequence "Neutral_to_Choked_Barnacle"
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$declaresequence "Choked_Barnacle"
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$declaresequence "Crushed_Barnacle"
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$declaresequence "Dropship_Deploy"
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$declaresequence "Man_Gun_Aim_all"
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$declaresequence "Man_Gun"
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