mapbase-model-src/modelsrc/weapons/w_357_old.qc
2021-09-20 13:07:41 -05:00

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// Created by Crowbar 0.56
//
// We need to modify the muzzle attachment so it works on NPCs
//
$modelname "weapons/w_357.mdl"
$bodygroup "studio"
{
studio "w_357_reference.smd"
}
$surfaceprop "weapon"
$contents "solid"
$illumposition 1.346 1.301 0.06
$cdmaterials "models\weapons\w_357\"
// Muzzle
$Attachment "muzzle" "ValveBiped.Weapon_bone" 6.31 -0.68 0.42 rotate 4.49 -1.17 -98.82
$bbox -8.614 -2.682 -1.188 6.252 5.345 1.411
$definebone "MAXSceneRoot.Cylinder01" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0
$sequence "idle" {
"w_357_anims\idle.smd"
activity "ACT_VM_IDLE" 1
fadein 0.2
fadeout 0.2
fps 30
loop
}
$sequence "attack1" {
"w_357_anims\attack1.smd"
activity "ACT_RANGE_ATTACK_PISTOL" 1
{ event 5003 0 "2" }
{ event AE_NPC_MUZZLEFLASH 0 "357 MUZZLE" }
{ event 3014 0 "" }
fadein 0.2
fadeout 0.2
fps 30
}
$collisionmodel "w_357_physics.smd"
{
$mass 2
$inertia 1
$damping 0
$rotdamping 0
$rootbone " "
}