mapbase-model-src/modelsrc/weapons/w_crossbow.qc
2021-09-20 13:07:41 -05:00

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// Created by Crowbar 0.56
//
// We need to modify the shooting animation and muzzle attachment so it works on NPCs
//
$modelname "weapons/w_crossbow.mdl"
$bodygroup "studio"
{
studio "w_crossbow_HL2DM_crossbow_reference.smd"
}
$lod 35
{
replacemodel "w_crossbow_HL2DM_crossbow_reference.smd" "w_crossbow_HL2DM_crossbow_reference_lod1.smd"
nofacial
}
$surfaceprop "weapon"
$contents "solid"
$illumposition 2.079 -8.816 2.817
$cdmaterials "models\weapons\v_crossbow\"
// Muzzle
$attachment "muzzle" "ValveBiped.Bip01_R_Hand" 28.00 3.00 -4.00 rotate 0 8 -90
$bbox -10.457 -13.296 -2.968 28.195 17.483 8.601
$cbox 0 0 0 0 0 0
$definebone "ValveBiped" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0
$definebone "ValveBiped.Bip01_R_Hand" "ValveBiped" 0 0 0 -80.175534 -4.106389 93.445007 0 0 0 0 0 0
$definebone "ValveBiped.bone" "ValveBiped.Bip01_R_Hand" 1.165489 -1.926164 -0.5236 0.712129 -80.313497 -88.47683 0 0 0 0 0 0
$texturegroup "skinfamilies"
{
{ "crossbow dirtmap" }
{ "crossbow dirtmap_nobolt" }
}
$sequence "idle" {
"w_crossbow_anims\idle.smd"
activity "ACT_VM_IDLE" 1
numframes 2
loop
}
$sequence "attack1" {
"w_crossbow_anims\attack1.smd"
activity "ACT_RANGE_ATTACK_SMG1" 1
{ event 3002 0 "" }
{ event 5003 0 "2" }
{ event 6001 0 "0" }
numframes 2
}
$collisionmodel "w_crossbow_physics.smd"
{
$mass 10
$inertia 1
$damping 0
$rotdamping 0
$rootbone " "
}