mapbase-model-src/modelsrc/NewPistolAnimations_357_NPC.qci

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// ================================================================
//
// Shared 357 Animations
//
// ================================================================
$include "NewPistolAnimations_357.qci"
$sequence "gesture_shoot_357_layer" {
"police_animations_anims\gesture_shoot_pistol.smd"
activity "ACT_GESTURE_RANGE_ATTACK_REVOLVER" 1
frame 0 0
delta
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
subtract "@gesture_shoot_pistol_corrective_animation" 0
weightlist "weights_357_shoot"
hidden
}
$sequence "gesture_shoot_357" {
"police_animations_anims\gesture_shoot_pistol.smd"
fps 30
noanimation
blendlayer "gesture_shoot_357_layer" 0 4 6 16 spline
numframes 16
activity "ACT_GESTURE_RANGE_ATTACK_REVOLVER" 1
fadein 0.2
fadeout 0.2
{ event 3014 1 "" }
}
//$sequence "shootp2" {
// "police_animations_anims\pistolangryidle2.smd"
// activity "ACT_RANGE_ATTACK_REVOLVER" 1
// numframes 16
// fadein 0.2
// fadeout 0.2
// { event 3014 1 "" }
// addlayer "pistol_Aim_all"
// node "shooting_pistol"
// blendlayer "gesture_shoot_357" 0 0 0 0 local
// //weightlist "weights_357_shoot"
// fps 30
// ikrule "lfoot" footstep contact 0 fakeorigin 11.95 7.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 3
// ikrule "rfoot" footstep contact 0 fakeorigin -9.2 -3.23 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 2
// ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 0
// ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 1
//}
$makeweapongesturep "gesture_reload_357" "police_animations_anims\custom\reload_357.smd" 15 51 62
$append "gesture_reload_357" {
$357ReloadSounds
activity "ACT_GESTURE_RELOAD_REVOLVER" 1
{ event 3017 0 "" }
{ event 3018 41 "" }
}