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37 lines
966 B
Plaintext
37 lines
966 B
Plaintext
$modelname player\mapbase_soldier_anims.mdl
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$include "hl2mp_ported_anims\commonbones.qci"
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$include "hl2mp_ported_anims\standardhierarchy.qci"
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$include "hl2mp_ported_anims\standardikchains.qci"
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$include "hl2mp_ported_anims\hitbox.qci"
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//$lockbonelengths
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//$lockdefinebones
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$include "hl2mp_ported_anims\player_macros.qci"
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$include "hl2mp_ported_anims\weaponmacros.qci"
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$sequence reference "hl2mp_ported_anims\ragdoll_pose"
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$include "HL2MPMoveAnims.qci"
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$pushd "combine_soldier_anims_anims"
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$include "mapbase_player_include_anims_soldier.qci"
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$popd
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// ---------------------------------------------------
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// Soldier Signals
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$include "SoldierSignals.qci"
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// Soldiers' original signals had a FPS of 48
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$definevariable SignalFPS 36 //32
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$DefaultSignalGestures $SignalFPS$
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// ---------------------------------------------------
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$attachment "eyes" "ValveBiped.Bip01_Head1" 0 -4 67.5 absolute
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$pushd "ChoreoModels"
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$include "ChoreoModels\body_poses_lean.qci"
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$popd
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