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https://github.com/mapbase-source/mapbase-model-src.git
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85 lines
1.6 KiB
Plaintext
85 lines
1.6 KiB
Plaintext
// Created by Crowbar 0.68
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//
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// We need to remove the draw/holster animations so NPCs can holster them correctly
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//
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$modelname "weapons/w_shotgun.mdl"
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$bodygroup "studio"
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{
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studio "shotgun_reference.smd"
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}
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$lod 25
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{
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replacemodel "shotgun_reference.smd" "shotgun_reference_lod1.smd"
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nofacial
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}
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$surfaceprop "weapon"
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$contents "solid"
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$illumposition -0.312 -0.686 -0.323
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$cdmaterials "models\weapons\w_shotgun\"
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$attachment "muzzle" "ValveBiped.Weapon_bone" 26.15 0.69 -2.57 rotate 3.96 -0.39 -91.97
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$attachment "1" "ValveBiped.Weapon_bone" 5.19 1.39 -0.1 rotate 2.17 88.95 -77.08
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$cbox 0 0 0 0 0 0
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$bbox -15.36 -2.146 -9.373 16.719 1.522 8.726
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$definebone "ValveBiped.Bip01_R_Hand" "" 0.312503 -16.71932 0.282628 12.461602 88.326429 177.528802 0 0 0 0 0 0
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$definebone "ValveBiped.Weapon_bone" "ValveBiped.Bip01_R_Hand" 5 -1.5 -5 -0.000001 0 0 0 0 0 0 0 0
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$sequence "idle1" {
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"w_shotgun_anims\idle1.smd"
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activity "ACT_VM_IDLE" 1
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fadein 0.2
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fadeout 0.2
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fps 30
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loop
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}
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$sequence "fire" {
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"w_shotgun_anims\fire.smd"
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activity "ACT_RANGE_ATTACK_SHOTGUN" 1
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{ event AE_NPC_MUZZLEFLASH 0 "SHOTGUN MUZZLE" }
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{ event 6001 0 "2" }
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{ event 3004 0 "" }
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fadein 0.2
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fadeout 0.2
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fps 5
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}
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//$sequence "draw" {
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// "w_shotgun_anims\draw.smd"
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// activity "ACT_VM_DRAW" 1
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// fadein 0.2
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// fadeout 0.2
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// fps 30
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//}
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//
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//$sequence "holster" {
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// "w_shotgun_anims\holster.smd"
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// activity "ACT_VM_HOLSTER" 1
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// fadein 0.2
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// fadeout 0.2
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// fps 30
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//}
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$collisionmodel "w_shotgun_physics.smd"
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{
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$mass 10
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$inertia 1
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$damping 0
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$rotdamping 0
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$rootbone " "
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$concave
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$maxconvexpieces 4
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}
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