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66 lines
1.4 KiB
Plaintext
66 lines
1.4 KiB
Plaintext
// Created by Crowbar 0.56
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//
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// We need to modify the shooting animation and muzzle attachment so it works on NPCs
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//
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$modelname "weapons/w_crossbow.mdl"
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$bodygroup "studio"
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{
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studio "w_crossbow_HL2DM_crossbow_reference.smd"
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}
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$lod 35
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{
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replacemodel "w_crossbow_HL2DM_crossbow_reference.smd" "w_crossbow_HL2DM_crossbow_reference_lod1.smd"
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nofacial
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}
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$surfaceprop "weapon"
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$contents "solid"
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$illumposition 2.079 -8.816 2.817
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$cdmaterials "models\weapons\v_crossbow\"
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// Muzzle
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$attachment "muzzle" "ValveBiped.Bip01_R_Hand" 28.00 3.00 -4.00 rotate 0 8 -90
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$bbox -10.457 -13.296 -2.968 28.195 17.483 8.601
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$cbox 0 0 0 0 0 0
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$definebone "ValveBiped" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0
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$definebone "ValveBiped.Bip01_R_Hand" "ValveBiped" 0 0 0 -80.175534 -4.106389 93.445007 0 0 0 0 0 0
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$definebone "ValveBiped.bone" "ValveBiped.Bip01_R_Hand" 1.165489 -1.926164 -0.5236 0.712129 -80.313497 -88.47683 0 0 0 0 0 0
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$texturegroup "skinfamilies"
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{
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{ "crossbow dirtmap" }
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{ "crossbow dirtmap_nobolt" }
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}
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$sequence "idle" {
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"w_crossbow_anims\idle.smd"
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activity "ACT_VM_IDLE" 1
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numframes 2
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loop
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}
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$sequence "attack1" {
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"w_crossbow_anims\attack1.smd"
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activity "ACT_RANGE_ATTACK_SMG1" 1
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{ event 3002 0 "" }
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{ event 5003 0 "2" }
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{ event 6001 0 "0" }
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numframes 2
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}
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$collisionmodel "w_crossbow_physics.smd"
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{
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$mass 10
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$inertia 1
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$damping 0
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$rotdamping 0
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$rootbone " "
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}
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