mapbase-model-src/modelsrc/NewPistolAnimations_357_Soldier.qci

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// ================================================================
//
// 357 Animations for Soldiers
//
// ================================================================
$weightlist "weights_357_shoot" {
"ValveBiped.Bip01_Pelvis" 3
"ValveBiped.Bip01_R_Clavicle" 3
"ValveBiped.Bip01_R_UpperArm" 1.6
"ValveBiped.Bip01_R_Forearm" 3
"ValveBiped.Bip01_R_Hand" 3
"ValveBiped.Bip01_L_Clavicle" 3
"ValveBiped.Bip01_L_UpperArm" 2
"ValveBiped.Bip01_L_Forearm" 5
"ValveBiped.Bip01_L_Hand" 5
}
$sequence "gesture_shoot_357_layer" {
"police_animations_anims\gesture_shoot_pistol.smd"
activity "ACT_GESTURE_RANGE_ATTACK_REVOLVER" 1
frame 0 0
delta
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
subtract "@gesture_shoot_pistol_corrective_animation" 0
weightlist "weights_357_shoot"
hidden
}
$sequence "gesture_shoot_357" {
"police_animations_anims\gesture_shoot_pistol.smd"
fps 30
noanimation
blendlayer "gesture_shoot_357_layer" 0 4 6 16 spline
numframes 16
activity "ACT_GESTURE_RANGE_ATTACK_REVOLVER" 1
fadein 0.2
fadeout 0.2
{ event 3014 1 "" }
}
$sequence "shootp2" {
$Blend_SMD_Rifle$
activity "ACT_RANGE_ATTACK_REVOLVER" 1
numframes 16
fadein 0.2
fadeout 0.2
{ event 3014 1 "" }
addlayer "Aim_stand_delta_all"
node "shooting_pistol"
blendlayer "layer_pistolangryidle2" 0 0 0 0 local
blendlayer "gesture_shoot_357" 0 0 0 0 local
//weightlist "weights_357_shoot"
fps 30
ikrule "lfoot" footstep contact 0 fakeorigin 11.95 7.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 3
ikrule "rfoot" footstep contact 0 fakeorigin -9.2 -3.23 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 2
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 1
}
$sequence "shootp2c" {
$Blend_SMD_Rifle_Crouched$
numframes 16
blendlayer "layer_pistolangryidle2" 0 0 0 0 local
addlayer "gesture_shoot_357" //blendlayer "layer_shootp1" 0 2 4 4
addlayer "Aim_stand_delta_all" //addlayer "Aim_crouch_delta_all"
activity "ACT_RANGE_ATTACK_REVOLVER_LOW" 1
{ event 3014 1 "" }
fadein 0.2
fadeout 0.2
fps 30
ikrule "lfoot" footstep contact 0 fakeorigin 18 5.59 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 3
ikrule "rfoot" footstep contact 0 fakeorigin -10.25 -3.4 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 2
//ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 1
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 0
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 0
}