mirror of
https://github.com/mapbase-source/mapbase-model-src.git
synced 2025-03-13 06:00:16 +03:00
79 lines
2.2 KiB
Plaintext
79 lines
2.2 KiB
Plaintext
|
|
$animation "@weapon_draw_spine_corrective_animation" "alyx_animations_hl2\@weapon_draw_spine_corrective_animation.smd" {
|
|
}
|
|
|
|
$animation "@weapon_holster_spine_corrective_animation" "alyx_animations_hl2\@weapon_holster_spine_corrective_animation.smd" {
|
|
}
|
|
|
|
$sequence "weapon_draw_spine" {
|
|
"alyx_animations_hl2\weapon_draw_spine.smd"
|
|
delta
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "@weapon_draw_spine_corrective_animation" 0
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
fps 30
|
|
weightlist "weapongesture_justspine"
|
|
}
|
|
|
|
$sequence "weapon_draw_arms" {
|
|
"alyx_animations_hl2\weapon_draw_arms.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
fps 30
|
|
weightlist "weapongesture_armsonly"
|
|
}
|
|
|
|
$sequence "weapon_draw_gesture" {
|
|
"alyx_animations_hl2\weapon_draw_gesture.smd"
|
|
activity "ACT_ARM" 1
|
|
{ event AE_NPC_DRAW 10 "" }
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
iklock "rfoot" 1 0
|
|
iklock "lfoot" 1 0
|
|
blendlayer "weapon_draw_arms" 0 10 26 40 spline
|
|
blendlayer "weapon_draw_spine" 0 10 26 40 spline
|
|
fps 30
|
|
ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 10 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 10 26 1 target 0 usesequence
|
|
noanimation numframes 40
|
|
}
|
|
|
|
$sequence "weapon_holster_spine" {
|
|
"alyx_animations_hl2\weapon_holster_spine.smd"
|
|
delta
|
|
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
|
subtract "@weapon_holster_spine_corrective_animation" 0
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
fps 30
|
|
weightlist "weapongesture_justspine"
|
|
}
|
|
|
|
$sequence "weapon_holster_arms" {
|
|
"alyx_animations_hl2\weapon_holster_arms.smd"
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
hidden
|
|
fps 30
|
|
weightlist "weapongesture_armsonly"
|
|
}
|
|
|
|
$sequence "weapon_holster_gesture" {
|
|
"alyx_animations_hl2\weapon_holster_gesture.smd"
|
|
activity "ACT_DISARM" 1
|
|
{ event AE_NPC_HOLSTER 33 "" }
|
|
fadein 0.2
|
|
fadeout 0.2
|
|
iklock "rfoot" 1 0
|
|
iklock "lfoot" 1 0
|
|
blendlayer "weapon_holster_arms" 0 21 40 45 spline
|
|
blendlayer "weapon_holster_spine" 0 21 30 45 spline
|
|
fps 30
|
|
ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 21 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 21 40 1 target 0 usesequence
|
|
noanimation numframes 45
|
|
}
|