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https://github.com/mapbase-source/mapbase-model-src.git
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80 lines
4.2 KiB
Plaintext
80 lines
4.2 KiB
Plaintext
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$modelname "Alyx_animations.mdl"
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// Must be included
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$include "BaseModel.qci"
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$include "hl2mp_ported_anims/commonbones_female.qci"
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$include "hl2mp_ported_anims/weaponmacros.qci"
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$includemodel "alyx_animations_original.mdl"
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$include "alyx_animations_ep2_DeclareSequence.qci"
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// ================================================================
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//
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// Crouch Animation Fixes
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//
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// (need to be adjusted for the new female citizen pistol animations)
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//
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// ================================================================
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$sequence "Crouch_to_shoot" {
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"alyx_animations_ep2\Crouch_to_shoot.smd"
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activity "ACT_TRANSITION" 1
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_Aim_p_all" 8 15 25 25 spline
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transition "crouching" "shooting_pistol" // shooting
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fps 30
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ikrule "rfoot" footstep contact 1 fakeorigin -8.02 -4.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 5 10 target 2
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ikrule "rfoot" footstep contact 12 fakeorigin -3.09 -7.27 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 12 24 25 target 2
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ikrule "lfoot" footstep contact 1 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 14 16 target 3
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ikrule "lfoot" footstep contact 24 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 21 24 24 25 target 3
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 1
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}
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$sequence "Shoot_to_crouch" {
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"alyx_animations_ep2\Shoot_to_crouch.smd"
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activity "ACT_TRANSITION" 1
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_Aim_p_all" 8 15 25 25 spline
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transition "shooting_pistol" "crouching" // shooting
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fps 30
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ikrule "rfoot" footstep contact 6 fakeorigin -8.34 -4.37 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 6 24 25 target 2
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ikrule "lfoot" footstep contact 1 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 7 10 target 3
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ikrule "lfoot" footstep contact 14 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 14 24 25 target 3
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 1
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}
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$sequence "Crouchshoot_to_standshoot" {
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"alyx_animations_ep2\Crouchshoot_to_standshoot.smd"
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activity "ACT_TRANSITION" 1
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_Aim_p_all" 8 15 25 25 spline
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transition "crouchShooting" "shooting_pistol" // shooting
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fps 30
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ikrule "rfoot" footstep contact 1 fakeorigin -7.76 -4.75 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 5 10 target 2
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ikrule "rfoot" footstep contact 12 fakeorigin -3.02 -7.33 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 12 24 25 target 2
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ikrule "lfoot" footstep contact 1 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 14 16 target 3
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ikrule "lfoot" footstep contact 24 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 21 24 24 25 target 3
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 1
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}
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$sequence "Standshoot_to_crouchshoot" {
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"alyx_animations_ep2\Standshoot_to_crouchshoot.smd"
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activity "ACT_TRANSITION" 1
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fadein 0.2
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fadeout 0.2
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blendlayer "layer_Aim_p_all" 8 15 25 25 spline
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transition "shooting_pistol" "crouchShooting" // shooting
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fps 30
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ikrule "rfoot" footstep contact 6 fakeorigin -7.75 -4.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 6 24 25 target 2
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ikrule "lfoot" footstep contact 1 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 7 10 target 3
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ikrule "lfoot" footstep contact 14 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 14 24 25 target 3
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 1
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}
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