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Added damage bit modification to filter_damage_mod
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base.fgd
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base.fgd
@ -6627,6 +6627,8 @@
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SetDamageMultiplier(float) : "Damage Multiplier" : "1.0" : "Multiplies the damage by this scale."
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SetDamageAddend(float) : "Damage Addend" : "0" : "Adds to or subtracts the damage by this number. This is done after the damage is multiplied by the damage scale."
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SetDamageBitsAdded(integer) : "Damage Bits Added" : "0" : "Adds bits to the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
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SetDamageBitsRemoved(integer) : "Damage Bits Removed" : "0" : "Removes bits from the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
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NewAttacker(string) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker."
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NewInflictor(string) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor."
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@ -6642,6 +6644,8 @@
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input SetDamageMultiplier(float) : "Sets the damage multiplier."
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input SetDamageAddend(float) : "Sets the damage addend."
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input SetDamageBitsAdded(integer) : "Sets the damage types added."
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input SetDamageBitsRemoved(integer) : "Sets the damage types removed."
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input SetNewAttacker(target_destination) : "Sets the new attacker."
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input SetNewInflictor(target_destination) : "Sets the new inflictor."
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