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https://github.com/mapbase-source/source-fgds.git
synced 2024-12-28 08:45:27 +03:00
Added parenting support to ambient_generic, func_lod, point_teleport, point_radiation_source, and point_bugbait.
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base.fgd
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base.fgd
@ -1081,7 +1081,7 @@
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@PointClass base(Targetname) iconsprite("editor/ambient_generic.vmt") sphere() = ambient_generic : "Universal ambient sound. Use it to play and control a single sound."
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@PointClass base(Targetname, Parentname) iconsprite("editor/ambient_generic.vmt") sphere() = ambient_generic : "Universal ambient sound. Use it to play and control a single sound."
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message(sound) : "Sound Name" : "" : "Name of the GameSound entry for the sound to play. Also supports direct .wav filenames."
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message(sound) : "Sound Name" : "" : "Name of the GameSound entry for the sound to play. Also supports direct .wav filenames."
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health(integer) : "Volume" : 10 : "Sound volume, expressed as a range from 0 to 10, where 10 is the loudest."
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health(integer) : "Volume" : 10 : "Sound volume, expressed as a range from 0 to 10, where 10 is the loudest."
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@ -1155,7 +1155,7 @@
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input SetSound(string) : "Sets the sound this ambient_generic should play."
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input SetSound(string) : "Sets the sound this ambient_generic should play."
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@SolidClass base(Targetname) sphere(DisappearDist) sphere(DisappearMaxDist) = func_lod :
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@SolidClass base(Targetname, Parentname, RenderFields) sphere(DisappearDist) sphere(DisappearMaxDist) = func_lod :
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"Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons."
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"Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons."
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DisappearDist(integer) : "Disappear Distance" : 2000 : "Distance at which these brushes should start to fade out."
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DisappearDist(integer) : "Disappear Distance" : 2000 : "Distance at which these brushes should start to fade out."
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@PointClass base(Targetname, Angles) = point_teleport :
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@PointClass base(Targetname, Parentname, Angles) = point_teleport :
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"An entity that teleports a target entity to this position and angles. "+
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"An entity that teleports a target entity to this position and angles. "+
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"If 'Teleport Home' spawn flag is set, teleports the target entity to its spawn position instead." +
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"If 'Teleport Home' spawn flag is set, teleports the target entity to its spawn position instead." +
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"If object is physically simulated, simulation is turned off when teleported."
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"If object is physically simulated, simulation is turned off when teleported."
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@ -3677,7 +3677,7 @@
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@PointClass base(Targetname, EnableDisable) sphere(SetRadius) = point_radiation_source : "Radiation source that trips the player's geiger counter. Does no actual damage."
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@PointClass base(Targetname, Parentname, EnableDisable) sphere(SetRadius) = point_radiation_source : "Radiation source that trips the player's geiger counter. Does no actual damage."
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SetRadius(float): "Radius" : "0" : "Only affects the geiger counter if the player is within this radius. 0 = no radius, use intensity only"
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SetRadius(float): "Radius" : "0" : "Only affects the geiger counter if the player is within this radius. 0 = no radius, use intensity only"
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SetIntensity(float): "Intensity" : "1.0" : "The intensity of the radiation source. Cannot be 0."
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SetIntensity(float): "Intensity" : "1.0" : "The intensity of the radiation source. Cannot be 0."
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@ -4344,7 +4344,7 @@
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input Toggle(void) : "Toggle enable/disable."
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input Toggle(void) : "Toggle enable/disable."
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@PointClass base(Targetname) size( 16 16 16) sphere() color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
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@PointClass base(Targetname, Parentname) size( 16 16 16) sphere() color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
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Enabled(choices) : "Start Enabled" : 1 =
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Enabled(choices) : "Start Enabled" : 1 =
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