mirror of
https://github.com/mapbase-source/source-fgds.git
synced 2024-12-28 08:45:27 +03:00
Added parenting support to ambient_generic, func_lod, point_teleport, point_radiation_source, and point_bugbait.
This commit is contained in:
parent
fd6e220d82
commit
035f3ed5bf
6
base.fgd
6
base.fgd
@ -1081,7 +1081,7 @@
|
||||
[
|
||||
]
|
||||
|
||||
@PointClass base(Targetname) iconsprite("editor/ambient_generic.vmt") sphere() = ambient_generic : "Universal ambient sound. Use it to play and control a single sound."
|
||||
@PointClass base(Targetname, Parentname) iconsprite("editor/ambient_generic.vmt") sphere() = ambient_generic : "Universal ambient sound. Use it to play and control a single sound."
|
||||
[
|
||||
message(sound) : "Sound Name" : "" : "Name of the GameSound entry for the sound to play. Also supports direct .wav filenames."
|
||||
health(integer) : "Volume" : 10 : "Sound volume, expressed as a range from 0 to 10, where 10 is the loudest."
|
||||
@ -1155,7 +1155,7 @@
|
||||
input SetSound(string) : "Sets the sound this ambient_generic should play."
|
||||
]
|
||||
|
||||
@SolidClass base(Targetname) sphere(DisappearDist) sphere(DisappearMaxDist) = func_lod :
|
||||
@SolidClass base(Targetname, Parentname, RenderFields) sphere(DisappearDist) sphere(DisappearMaxDist) = func_lod :
|
||||
"Brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons."
|
||||
[
|
||||
DisappearDist(integer) : "Disappear Distance" : 2000 : "Distance at which these brushes should start to fade out."
|
||||
@ -6790,7 +6790,7 @@
|
||||
]
|
||||
|
||||
|
||||
@PointClass base(Targetname, Angles) = point_teleport :
|
||||
@PointClass base(Targetname, Parentname, Angles) = point_teleport :
|
||||
"An entity that teleports a target entity to this position and angles. "+
|
||||
"If 'Teleport Home' spawn flag is set, teleports the target entity to its spawn position instead." +
|
||||
"If object is physically simulated, simulation is turned off when teleported."
|
||||
|
@ -3677,7 +3677,7 @@
|
||||
]
|
||||
]
|
||||
|
||||
@PointClass base(Targetname, EnableDisable) sphere(SetRadius) = point_radiation_source : "Radiation source that trips the player's geiger counter. Does no actual damage."
|
||||
@PointClass base(Targetname, Parentname, EnableDisable) sphere(SetRadius) = point_radiation_source : "Radiation source that trips the player's geiger counter. Does no actual damage."
|
||||
[
|
||||
SetRadius(float): "Radius" : "0" : "Only affects the geiger counter if the player is within this radius. 0 = no radius, use intensity only"
|
||||
SetIntensity(float): "Intensity" : "1.0" : "The intensity of the radiation source. Cannot be 0."
|
||||
@ -4344,7 +4344,7 @@
|
||||
input Toggle(void) : "Toggle enable/disable."
|
||||
]
|
||||
|
||||
@PointClass base(Targetname) size( 16 16 16) sphere() color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
|
||||
@PointClass base(Targetname, Parentname) size( 16 16 16) sphere() color( 255 255 0 ) = point_bugbait : "Bugbait sensor point"
|
||||
[
|
||||
Enabled(choices) : "Start Enabled" : 1 =
|
||||
[
|
||||
|
Loading…
Reference in New Issue
Block a user