diff --git a/base.fgd b/base.fgd index de31598..5f7ad5c 100644 --- a/base.fgd +++ b/base.fgd @@ -9089,6 +9089,8 @@ [ SetMaxInputArmor(integer) : "Max Input Armor" : 100 : "Sets the maximum armor a player can receive from the AddArmor, RemoveArmor, and SetArmor inputs. This does NOT override how much armor a player can receive overall!" + SetSuitZoomFOV(integer) : "Suit Zoom FOV" : 25 : "Sets the FOV value the player's suit zoom function should use." + ResponseContext(string) : "Response Contexts" : "" : "Response system context(s) for the player. Format should be: 'key:value,key2:value2,etc'. Using inputs like AddContext on this player proxy will not carry it over to the player and should be done on the '!player' entity instead." HideSquadHUD(choices) : "Hide squad HUD" : 0 : "Hides the player's squad status HUD above the ammo display." = @@ -9137,6 +9139,7 @@ input SetLocatorTargetEntity(target_destination) : "Set the entity that the HUD locator should track. (Usually a vehicle)" input SetMaxInputArmor(integer) : "Sets the maximum armor value that could be set by armor inputs." + input SetSuitZoomFOV(integer) : "Sets the FOV used by suit zoom." output OnPlayerSpawn(void) : "Fired when the player spawns or respawns, using the spawn point as the caller." ]