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Added new inputs to item_item_crate
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input AddHealth(integer) : "Adds health to the breakable. If the breakable's health reaches zero it will break."
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input RemoveHealth(integer) : "Removes health from the breakable. If the breakable's health reaches zero it will break."
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input SetContents(string) : "Sets the crate's contents. (e.g. its specified item)"
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input SetItemCount(string) : "Sets the item count."
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input MergeContentsWithPlayer(target_destination) : "Gives whatever the crate contains to a player without doing anything to the crate itself. NOTE: This does not actually change the crate's contents on its own, if you want the crate to be empty after merging with a player, you must use SetItemCount or SetContents as well. (this input is also currently unsupported with template crates)"
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// Outputs
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output OnBreak(void) : "Fires when broken."
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output OnHealthChanged(float) : "Fires when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1]."
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