diff --git a/base.fgd b/base.fgd index 50bd497..23df14e 100644 --- a/base.fgd +++ b/base.fgd @@ -7160,6 +7160,7 @@ // Inputs input Toggle(void) : "Toggle the sensor between enabled and disabled." + input SetTargetEntity(target_destination) : "Sets the entity whose angles will be sensed." // Outputs output Distance(float) : "Distance of the target entity away from this entity." @@ -9168,6 +9169,7 @@ HandsVM(studio) : "Hands Viewmodel" : : "Custom hands viewmodel." HandsVMSkin(string) : "Hands Viewmodel Skin" : : "Skin for the custom hands viewmodel." + HandsVMBody(string) : "Hands Viewmodel Bodygroup" : : "Bodygroup value for the custom hands viewmodel." // Outputs output OnFlashlightOn(float) : "Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1]." @@ -9448,6 +9450,7 @@ input SetSkyMode(integer) : "Sets the sky mode. NOTE: 2 = draw sky texture, 1 = draw 3D skybox!" input SetRenderTarget(string) : "Sets the render target." input SetFogController(target_destination) : "Sets the fog controller." + input SetScale(float) : "Sets the view scale." ] @PointClass base(Targetname) = env_particle_performance_monitor : diff --git a/halflife2.fgd b/halflife2.fgd index f3cb65a..36ba860 100644 --- a/halflife2.fgd +++ b/halflife2.fgd @@ -44,6 +44,7 @@ // Inputs input ThrowGrenadeAtTarget(target_destination) : "Throws a grenade at the specified target." + input ThrowGrenadeGestureAtTarget(target_destination) : "Throws a grenade at the specified target using a gesture animation." input SetGrenades(integer) : "Sets the number of grenades we have." input AddGrenades(integer) : "Adds to the number of grenades we have. Use a negative number to remove grenades." @@ -1812,6 +1813,8 @@ 65536 : "[65536] Avoid the sphere above and below" : 0 ] radius(float) : "Radius" : 128 + + AvoidFilter(filterclass) : "Avoid Filter" : : "Filter to use to see if the helicopter avoids this sphere. See filter_activator_name for more explanation." ] @SolidClass base(Origin, Angles, Parentname) color(255 255 0) = npc_heli_avoidbox : "Helicopter avoidance box" @@ -2470,6 +2473,8 @@ output OnPostIdleEndSequence(void) : "Fires when the post-idle animation completes." output OnCancelSequence(void) : "Fires when the sequence is cancelled." output OnCancelFailedSequence(void) : "Fires when the sequence is cancelled without ever playing (OnCancelSequence will also fire)." + output OnEntrySequence(void) : "Fires when the entry animation begins." + output OnActionSequence(void) : "Fires when the action animation begins." output OnPreIdleSequence(void) : "Fires when the pre-idle animation begins." output OnFoundNPC(void) : "Fires when a target NPC is found and begins moving to play the script." output OnScriptEvent01(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 1 } in the QC." @@ -2870,6 +2875,12 @@ 8 : "Vortigaunt" ] + NormalMemoryDiscard(choices) : "Disable short memory discard" : 0 : "Actors currently following a target normally forget about enemies if they don't see them after 5 seconds. Use this to disable that behavior when memories are important." = + [ + 0 : "No" + 1 : "Yes" + ] + // Inputs input Activate( void ) : "Begin the follow behavior" input Deactivate( void ) : "Cease the follow behavior" @@ -4570,6 +4581,8 @@ [ // Keys SceneFile(scene) : "Scene file" + + ResumeSceneFile(scene) : "Resume scene file/concept" : : "An optional scene file or response concept to play before resuming the scene when it's interrupted. (Response concepts must select a scene file!)" // Links target1(target_destination) : "Target 1" @@ -4806,6 +4819,8 @@ 0: "No" 1: "Yes" ] + + PlantOrientation(angle) : "Plant Orientation (Pitch Yaw Roll)" : "-90 0 0" : "Sets a custom angle for the mine to consider ''upright'' for planting itself." // Inputs input Disarm(void) : "Disarm this mine (open hooks and shut off) if not placed by player." @@ -4814,6 +4829,9 @@ input SetEnemyFilter(target_destination) : "Changes this mine's enemy filter to the named filter." input SetFriendFilter(target_destination) : "Changes this mine's friend filter to the named filter." input SetUnavoidable(bool) : "Sets whether this mine will not be avoided by companion NPCs." + + input SetPlantOrientation(vector) : "Sets the mine's plant orientation as an angle." + input SetPlantOrientationRaw(vector) : "Sets the mine's plant orientation as a direction vector." // Outputs output OnPulledUp(void) : "Fires when this mine is uprooted with a physgun." @@ -5640,6 +5658,8 @@ @PointClass base(BasePropPhysics, Targetname, Angles, DamageFilter, BaseFadeProp) studioprop() = prop_flare : "Flare Prop" [ model(studio) : "Model" : "models/props_junk/flare.mdl" : "Any model entered here can use flares." + + FlareLifetime(float) : "Flare lifetime" : 30 : "The amount of time the flare should be ignited." input StartFlare(void) : "Ignites the flare." input StopFlare(void) : "Extinguishes the flare."