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Added custom healthkit/battery I/O/KV
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@ -4083,6 +4083,23 @@
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input SetAmmoMultiplier(float) : "Sets the multiplier for the amount of ammo this item gives."
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]
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@BaseClass base(Item) = ItemHealth
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[
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HealthMultiplier(float) : "Health Multiplier" : "1.0" : "Multiplies the amount of health this item gives."
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// Inputs
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input SetHealthMultiplier(float) : "Sets the multiplier for the amount of health this item gives."
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]
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@BaseClass base(Item, Studiomodel) = ItemBattery
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[
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PowerMultiplier(float) : "Power Multiplier" : "1.0" : "Multiplies the amount of armor this item gives."
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model(studio) : "Model" : "models/items/battery.mdl" : "The battery's model."
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// Inputs
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input SetPowerMultiplier(float) : "Sets the multiplier for the amount of armor this item gives."
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]
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@PointClass base(Item) studio("models/items/healthkit.mdl") = item_dynamic_resupply : "A dynamic item. When the player enters the PVS of this entity, " +
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"it will determine the item most needed by the player, spawn one of those items, and remove itself. To determine which item the player most needs, it " +
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"calculates which of the Desired Health/Armor/Ammo ratios the player is farthest from.\n\nIf the player is above all the desired levels, then no item " +
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@ -4130,9 +4147,9 @@
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@PointClass base(ItemAmmo) studio("models/items/BoxBuckshot.mdl")= item_box_buckshot : "Box Buckshot" []
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@PointClass base(ItemAmmo) studio("models/weapons/w_missile_closed.mdl")= item_rpg_round : "RPG Round" []
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@PointClass base(ItemAmmo) studio("models/items/AR2_Grenade.mdl")= item_ammo_smg1_grenade : "SMG1 Grenade" []
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@PointClass base(Item) studio("models/items/battery.mdl") = item_battery : "HEV battery" []
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@PointClass base(Item) studio("models/items/healthkit.mdl") = item_healthkit : "Small Health Kit" []
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@PointClass base(Item) studio("models/healthvial.mdl") = item_healthvial : "Personal Health Kit" []
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@PointClass base(ItemBattery) studioprop() = item_battery : "HEV battery" []
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@PointClass base(ItemHealth) studio("models/items/healthkit.mdl") = item_healthkit : "Small Health Kit" []
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@PointClass base(ItemHealth) studio("models/healthvial.mdl") = item_healthvial : "Personal Health Kit" []
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@PointClass base(ItemAmmo) studio("models/items/combine_rifle_ammo01.mdl") = item_ammo_ar2_altfire : "AR2 Alt-fire Round" []
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@PointClass base(Item) studio("models/items/hevsuit.mdl") = item_suit : "HEV Suit"
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[
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@ -4142,6 +4159,16 @@
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]
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]
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@PointClass base(Item, Studiomodel) studioprop() = item_healthkit_custom : "Custom Health Kit"
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[
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model(studio) : "Model" : "models/items/healthkit.mdl" : "The health kit's model."
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HealthAmount(float) : "Health Amount" : "25" : "The amount of health this item gives."
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TouchSound(sound) : "Touch Sound" : "HealthKit.Touch" : "The sound to make when this item is picked up and used."
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// Inputs
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input SetHealthAmount(float) : "Sets the amount of health this item gives."
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]
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@PointClass base(Targetname, Parentname, Angles, RenderFields, BaseFadeProp) studio("models/items/ammocrate_empty.mdl") = item_ammo_crate : "Ammo Crate"
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[
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AmmoType(choices) : "Ammo Type" : 0 =
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