Add protagonist system to logic_playerproxy

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ALLEN-PC\acj30 2025-03-02 11:42:07 -06:00
parent a7407254fc
commit 20f35dc624

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@ -9361,6 +9361,8 @@
HandsVMSkin(string) : "Hands Viewmodel Skin" : : "Skin for the custom hands viewmodel." HandsVMSkin(string) : "Hands Viewmodel Skin" : : "Skin for the custom hands viewmodel."
HandsVMBody(string) : "Hands Viewmodel Bodygroup" : : "Bodygroup value for the custom hands viewmodel." HandsVMBody(string) : "Hands Viewmodel Bodygroup" : : "Bodygroup value for the custom hands viewmodel."
ProtagonistName(string) : "Protagonist Name" : : "Sets the player to a specific protagonist from scripts/protagonists/protagonists_manifest.txt. [Currently HL2 only]"
// Outputs // Outputs
output OnFlashlightOn(float) : "Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1]." output OnFlashlightOn(float) : "Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1]."
output OnFlashlightOff(float) : "Fired when the player turns off his flashlight. This output has the value of how much energy the player had when this happened [0..1]." output OnFlashlightOff(float) : "Fired when the player turns off his flashlight. This output has the value of how much energy the player had when this happened [0..1]."
@ -9400,6 +9402,8 @@
input SetMaxInputArmor(integer) : "Sets the maximum armor value that could be set by armor inputs." input SetMaxInputArmor(integer) : "Sets the maximum armor value that could be set by armor inputs."
input SetSuitZoomFOV(integer) : "Sets the FOV used by suit zoom." input SetSuitZoomFOV(integer) : "Sets the FOV used by suit zoom."
input SetProtagonist(string) : "Sets the player's protagonist entry."
output OnPlayerSpawn(void) : "Fired when the player spawns or respawns, using the spawn point as the caller." output OnPlayerSpawn(void) : "Fired when the player spawns or respawns, using the spawn point as the caller."
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