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Add protagonist system to logic_playerproxy
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base.fgd
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base.fgd
@ -9361,6 +9361,8 @@
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HandsVMSkin(string) : "Hands Viewmodel Skin" : : "Skin for the custom hands viewmodel."
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HandsVMSkin(string) : "Hands Viewmodel Skin" : : "Skin for the custom hands viewmodel."
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HandsVMBody(string) : "Hands Viewmodel Bodygroup" : : "Bodygroup value for the custom hands viewmodel."
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HandsVMBody(string) : "Hands Viewmodel Bodygroup" : : "Bodygroup value for the custom hands viewmodel."
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ProtagonistName(string) : "Protagonist Name" : : "Sets the player to a specific protagonist from scripts/protagonists/protagonists_manifest.txt. [Currently HL2 only]"
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// Outputs
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// Outputs
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output OnFlashlightOn(float) : "Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1]."
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output OnFlashlightOn(float) : "Fired when the player turns on his flashlight. This output has the value of how much energy the player had when this happened [0..1]."
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output OnFlashlightOff(float) : "Fired when the player turns off his flashlight. This output has the value of how much energy the player had when this happened [0..1]."
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output OnFlashlightOff(float) : "Fired when the player turns off his flashlight. This output has the value of how much energy the player had when this happened [0..1]."
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@ -9400,6 +9402,8 @@
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input SetMaxInputArmor(integer) : "Sets the maximum armor value that could be set by armor inputs."
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input SetMaxInputArmor(integer) : "Sets the maximum armor value that could be set by armor inputs."
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input SetSuitZoomFOV(integer) : "Sets the FOV used by suit zoom."
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input SetSuitZoomFOV(integer) : "Sets the FOV used by suit zoom."
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input SetProtagonist(string) : "Sets the player's protagonist entry."
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output OnPlayerSpawn(void) : "Fired when the player spawns or respawns, using the spawn point as the caller."
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output OnPlayerSpawn(void) : "Fired when the player spawns or respawns, using the spawn point as the caller."
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]
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]
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