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Added "Search Type" keyvalue to ai_goal_fear
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@ -3236,6 +3236,12 @@
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actor(target_name_or_class) : "Actor(s) to affect" : "" : "NPC(s) that should engage in fear behavior."
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target(target_destination) : "Fear Target" : "" : "Target to fear. Only applies whenever the actors' relationship to the target is D_FR. Supports wildcards and can be a classname or an entity name."
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SearchType(choices) : "Search Type" : 0 : "How to search for the entities using the targetname." =
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[
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0 : "Entity Name"
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1 : "Classname"
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]
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StartActive(choices) : "Start Active" : 0 =
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[
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0 : "No"
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