diff --git a/base.fgd b/base.fgd index 39f448d..cc20791 100644 --- a/base.fgd +++ b/base.fgd @@ -6704,6 +6704,12 @@ // Keys target(string) : "ConVars" : "" : "The convars to modify. Multiple cvars can be modded with ';', e.g. 'host_timescale 0.5; npc_alyx_interact_manhacks 1'" + UseServer(choices) : "Command from Server" : 0 : "Mods convars directly from the server instead of acting as if the convars were typed into the local player's console, similar to using point_servercommand as opposed to point_clientcommand. Required to function in MP games." = + [ + 0 : "No" + 1 : "Yes" + ] + spawnflags(Flags) = [ 1 : "[1] Start Activated" : 1 @@ -6825,6 +6831,8 @@ // Inputs input Teleport(void) : "Teleport the target entity." + input TeleportEntity(target_destination) : "Teleport the output parameter box entity." + input TeleportToCurrentPos(void) : "Teleport to the current position." ] @PointClass base(Targetname, Parentname, DamageTypes) sphere(DamageRadius) = point_hurt : @@ -6883,6 +6891,7 @@ 2097152 : "[2097152] Physgun is NOT allowed to pick this up." : 0 4194304 : "[4194304] Physgun is NOT allowed to punt this object." : 0 8388608: "[8388608] Prevent motion enable on player bump" : 0 + 16777216: "[16777216] Radius pickup (easer to pickup)" : 0 ] Damagetype(choices) : "Impact Damage Type" : 0 = diff --git a/halflife2.fgd b/halflife2.fgd index b7260ef..5c67cd9 100644 --- a/halflife2.fgd +++ b/halflife2.fgd @@ -1819,6 +1819,7 @@ ] output OnSwattedProp(ehandle) : "Fires when this NPC swats a prop, passing the prop as the activator and parameter." + output OnCrab(ehandle) : "Fires when the zombie releases a headcrab, passing the headcrab as the activator and parameter." ] @NPCClass base(BaseZombie) studio("models/Zombie/fast.mdl") = npc_fastzombie : "Fast Zombie" @@ -3132,7 +3133,7 @@ 1 : "Yes" ] - NextBusy(string) : "NPC Cooldown Time" : "0,0" : "NPCs that leave this actbusy won't actbusy on their own again until this cooldown expires. This is for when an ai_goal_actbusy only gets NPCs to act busy with Activate, not any of the 'Force' inputs. The cooldown would be a random decimal in between the first number and the second number. Leaving both at 0 will cause ai_actbusy_search_time and ai_actbusy_search_time*2 to be used instead, which is default behavior." + NextBusy(float) : "NPC Cooldown Time" : "0,0" : "NPCs that leave this actbusy won't actbusy on their own again until this cooldown expires. This is for when an ai_goal_actbusy only gets NPCs to act busy with Activate, not any of the 'Force' inputs. The cooldown would be a random decimal in between the first number and the second number. Leaving both at 0 will cause ai_actbusy_search_time and ai_actbusy_search_time*2 to be used instead, which is default behavior." // Inputs input Activate( void ) : "Begin acting busy" @@ -3669,7 +3670,7 @@ "antlion_allied" : "Antlions are player allies" // "player_stealth" : "Player in APC is disguised as combine" "suit_no_sprint" : "Suit sprint function not yet enabled" - "super_phys_gun" : "Super phys gun is enabled" + "super_phys_gun" : "Super phys gun is enabled (Mapbase: Counter 1 prevents item dissolve)" "friendly_encounter" : "Friendly encounter sequence (lower weapons, etc.)" // "citizens_passive" : "Citizens are *not* player allies (cannot be commanded)" "gordon_invulnerable" : "Gordon is invulnerable" @@ -4223,6 +4224,7 @@ 4 : "[4] Not puntable by Gravity Gun" : 0 8 : "[8] Deny NPC pickup (reserve for player)" : 0 16 : "[16] Preserve ammo values when picked up" : 0 + 32 : "[32] Preserve name on player pickup" : 0 ] SetAmmo1(integer) : "Ammo 1 Override" : 0 : "Overrides the amount of primary ammo this weapon has. Be sure to set 'Preserve ammo values when picked up' for this to be maintained upon pickup." @@ -4441,12 +4443,16 @@ 128: "[128] Suppress zoom" : 0 256: "[256] Don't suppress flashlight" : 0 ] + + AdditionalButtons(integer) : "Additional Buttons" : 0 : "Additional buttons to suppress, other than those listed in the spawnflags. Advanced users only." // Inputs input ModifySpeed(float) : "Modifies player speed by X ammount. Use 1.0 to reset." input Enable(void) : "Enables the spawnflag abilities without actually modifying the player's speed." input Disable(void) : "Disables the spawnflag abilities without actually modifying the player's speed." + + input SetAdditionalButtons(integer) : "Sets the additional suppressed buttons." ] @@ -5160,6 +5166,8 @@ input EnableRadarDetectEnemies( void ) : "Enable Jalopy radar to detect Striders and Hunters" input AddBusterToCargo( void ) : "Put a striderbuster in the cargo trigger" input SetCargoHopperVisibility ( bool ) : "Set the strider buster hopper thingy to be visible, or invisible." + input EnableHazardLights ( void ) : "Enables the jalopy's hazard lights." + input DisableHazardLights ( void ) : "Disables the jalopy's hazard lights." input DisablePhysGun(void) : "Disable physgun interactions with the jeep." input EnablePhysGun(void) : "Enable physgun interactions with the jeep (default)."