diff --git a/base.fgd b/base.fgd index 48f6d00..edd305d 100644 --- a/base.fgd +++ b/base.fgd @@ -2620,11 +2620,25 @@ gustdirchange(integer) : "Max gust dir change (degrees)" : 20 : "Maximum amount that the wind's direction changes due to a gust." + treeswayscale(float) : "Tree sway scale" : "1.0" : "The scale at which this env_wind affects $treeSway. Set to 0 to not affect $treeSway. (Only one env_wind should affect $treeSway)" + windradius(float) : "Radius" : "-1" : "The radius in which this env_wind should simulate wind. -1 = everywhere" windradiusinner(float) : "Inner Radius" : "0" : "The inner-radius for the env_wind, which enables varying intensities at certain distances. 0 = no inner radius" output OnGustStart(void) : "Fired when a wind gust begins." output OnGustEnd(void) : "Fired when a wind gust ends." + + input SetMinWind(float) : "Sets the minimum speed of the wind while idling." + input SetMaxWind(float) : "Sets the maximum speed of the wind while idling." + input SetMinGust(float) : "Sets the minimum speed of wind gusts." + input SetMaxGust(float) : "Sets the maximum speed of wind gusts." + input SetMinGustDelay(float) : "Sets the minimum time delay between random gusts." + input SetMaxGustDelay(float) : "Sets the maximum time delay between random gusts." + input SetGustDirChange(float) : "Sets the maximum amount that the wind's direction changes due to a gust." + input SetGustDuration(float) : "Sets how long the wind will gust for." + input SetWindRadius(float) : "Sets the radius in which this env_wind should simulate wind. -1 = everywhere" + input SetWindRadiusInner(float) : "Sets the inner-radius for the env_wind, which enables varying intensities at certain distances. 0 = no inner radius" + input SetTreeSwayScale(float) : "Sets the scale at which this env_wind affects $treeSway. Set to 0 to not affect $treeSway." ] // We can't add a new sprite because the "scale" keyvalue makes it huge