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https://github.com/mapbase-source/source-fgds.git
synced 2025-02-05 10:10:34 +03:00
Added some new inputs and keyvalues from the last Mapbase update
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parent
fce1324e95
commit
2a8046c2db
9
base.fgd
9
base.fgd
@ -144,6 +144,8 @@
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input SetMaxHealth(integer) : "Sets this entity's max health."
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input SetMaxHealth(integer) : "Sets this entity's max health."
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input SetEntityName(target_destination) : "Sets this entity's name that other entities should refer to it by."
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input SetTarget(target_destination) : "Sets this entity's target. This is specific to certain entities, particularly logic entities that involve a target."
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input SetTarget(target_destination) : "Sets this entity's target. This is specific to certain entities, particularly logic entities that involve a target."
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input SetOwnerEntity(target_destination) : "Sets this entity's owner entity. This has nothing to do with parenting and has more to do with collision and kill credits."
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input SetOwnerEntity(target_destination) : "Sets this entity's owner entity. This has nothing to do with parenting and has more to do with collision and kill credits."
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@ -1080,6 +1082,9 @@
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0 : "No"
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0 : "No"
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1 : "Yes"
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1 : "Yes"
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]
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]
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// Inputs
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input SetChapterTitle(string) : "Sets the chapter title this map should identify with."
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]
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]
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@ -1189,6 +1194,8 @@
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// Inputs
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// Inputs
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input Zoom(void) : "Start controlling the player's FOV."
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input Zoom(void) : "Start controlling the player's FOV."
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input UnZoom(void) : "Stop controlling the player's FOV."
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input UnZoom(void) : "Stop controlling the player's FOV."
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input UnZoomWithRate(void) : "Stop controlling the player's FOV and returns to the original FOV with the same rate it used to reach it."
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input SetZoomRate(float) : "Sets the amount of time it should take to reach the specified FOV."
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spawnflags(flags) =
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spawnflags(flags) =
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[
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[
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@ -5613,6 +5620,7 @@
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"Gets and outputs some model information from an entity."
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"Gets and outputs some model information from an entity."
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[
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[
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target(target_destination) : "Target" : "" : "The entity whose model will be evaluated."
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target(target_destination) : "Target" : "" : "The entity whose model will be evaluated."
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PoseParameterName(string) : "Pose Parameter Name" : "" : "(Optional) The pose parameter to use for pose parameter-related I/O."
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// Inputs
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// Inputs
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input SetTarget(target_destination) : "Sets this entity's target."
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input SetTarget(target_destination) : "Sets this entity's target."
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@ -8548,6 +8556,7 @@
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4 : "[4] Ignore Z" : 0
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4 : "[4] Ignore Z" : 0
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8 : "[8] Use 'Ignore' flags for origin instead of angles" : 0
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8 : "[8] Use 'Ignore' flags for origin instead of angles" : 0
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16 : "[16] Use new teleportation rules (smoother movement)" : 1
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16 : "[16] Use new teleportation rules (smoother movement)" : 1
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32 : "[32] Don't change target's angles" : 0
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]
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]
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MeasureAttachment(string) : "Measurement Attachment" : "" : "Only useful for the ''Attachment point'' measurement type. This attachment should be on the Entity to Measure and measurements will correspond to its position and angles."
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MeasureAttachment(string) : "Measurement Attachment" : "" : "Only useful for the ''Attachment point'' measurement type. This attachment should be on the Entity to Measure and measurements will correspond to its position and angles."
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@ -3926,6 +3926,12 @@
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heavy_shot_interval(float) : "Heavy shot interval" : "0.2" : "The interval between each 'heavy' shot, which carries higher knockback and, by default, perfect accuracy. The vast majority of bullets that hit the enemy are these 'heavy' shots."
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heavy_shot_interval(float) : "Heavy shot interval" : "0.2" : "The interval between each 'heavy' shot, which carries higher knockback and, by default, perfect accuracy. The vast majority of bullets that hit the enemy are these 'heavy' shots."
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airboat_gun_model(target_destination) : "Airboat gun model (Obsolete)" : : "You can do everything and more with the parent now, so you'd be better off using regular func_tank parent behavior than this. It is still functional for legacy support."
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airboat_gun_model(target_destination) : "Airboat gun model (Obsolete)" : : "You can do everything and more with the parent now, so you'd be better off using regular func_tank parent behavior than this. It is still functional for legacy support."
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use_damage_kv(choices) : "Use Damage KV" : 0 : "Allows this func_tankairboatgun to use the Bullet Damage keyvalues instead of the airboat gun's default damage." =
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[
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0 : "No"
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1 : "Yes"
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]
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]
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]
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@SolidClass base(BaseTank) = func_tankapcrocket : "APC Rocket Turret"
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@SolidClass base(BaseTank) = func_tankapcrocket : "APC Rocket Turret"
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