Added some new inputs and keyvalues from the last Mapbase update

This commit is contained in:
Blixibon 2020-02-01 09:55:49 -06:00
parent fce1324e95
commit 2a8046c2db
2 changed files with 15 additions and 0 deletions

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@ -144,6 +144,8 @@
input SetMaxHealth(integer) : "Sets this entity's max health."
input SetEntityName(target_destination) : "Sets this entity's name that other entities should refer to it by."
input SetTarget(target_destination) : "Sets this entity's target. This is specific to certain entities, particularly logic entities that involve a target."
input SetOwnerEntity(target_destination) : "Sets this entity's owner entity. This has nothing to do with parenting and has more to do with collision and kill credits."
@ -1080,6 +1082,9 @@
0 : "No"
1 : "Yes"
]
// Inputs
input SetChapterTitle(string) : "Sets the chapter title this map should identify with."
]
@ -1189,6 +1194,8 @@
// Inputs
input Zoom(void) : "Start controlling the player's FOV."
input UnZoom(void) : "Stop controlling the player's FOV."
input UnZoomWithRate(void) : "Stop controlling the player's FOV and returns to the original FOV with the same rate it used to reach it."
input SetZoomRate(float) : "Sets the amount of time it should take to reach the specified FOV."
spawnflags(flags) =
[
@ -5613,6 +5620,7 @@
"Gets and outputs some model information from an entity."
[
target(target_destination) : "Target" : "" : "The entity whose model will be evaluated."
PoseParameterName(string) : "Pose Parameter Name" : "" : "(Optional) The pose parameter to use for pose parameter-related I/O."
// Inputs
input SetTarget(target_destination) : "Sets this entity's target."
@ -8548,6 +8556,7 @@
4 : "[4] Ignore Z" : 0
8 : "[8] Use 'Ignore' flags for origin instead of angles" : 0
16 : "[16] Use new teleportation rules (smoother movement)" : 1
32 : "[32] Don't change target's angles" : 0
]
MeasureAttachment(string) : "Measurement Attachment" : "" : "Only useful for the ''Attachment point'' measurement type. This attachment should be on the Entity to Measure and measurements will correspond to its position and angles."

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@ -3926,6 +3926,12 @@
heavy_shot_interval(float) : "Heavy shot interval" : "0.2" : "The interval between each 'heavy' shot, which carries higher knockback and, by default, perfect accuracy. The vast majority of bullets that hit the enemy are these 'heavy' shots."
airboat_gun_model(target_destination) : "Airboat gun model (Obsolete)" : : "You can do everything and more with the parent now, so you'd be better off using regular func_tank parent behavior than this. It is still functional for legacy support."
use_damage_kv(choices) : "Use Damage KV" : 0 : "Allows this func_tankairboatgun to use the Bullet Damage keyvalues instead of the airboat gun's default damage." =
[
0 : "No"
1 : "Yes"
]
]
@SolidClass base(BaseTank) = func_tankapcrocket : "APC Rocket Turret"