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Add PauseAtLastInterrupt input on logic_choreographed_scene
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// Inputs
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input Start(void) : "Starts playback of the scene file"
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input Pause(void) : "Pauses playback of the scene file"
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input PauseAtLastInterrupt(void) : "Pauses playback of the scene and rewinds it to the last interrupt event in the scene."
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input Resume(void) : "Resumes playback of the scene if it has been paused"
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input Cancel(void) : "Cancels playback of the scene"
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input CancelAtNextInterrupt(void) : "Cancels playback of the scene at the next interrupt event in the scene."
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