diff --git a/base.fgd b/base.fgd index 5c941ec..fdf63e2 100644 --- a/base.fgd +++ b/base.fgd @@ -3582,7 +3582,7 @@ [ target(target_destination) : "Entity To Point At" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles." spawnflags(Flags) = [ 1 : "[1] Initially dark" : 0 ] - _distance(integer) : "Maximum Distance" : 0 : "This is the distance that light is allowed to cast, in inches." + _distance(integer) : "Maximum Distance" : 0 : "This is the distance that light is allowed to cast." ] @PointClass base(Angles) iconsprite("editor/light_env.vmt") = light_environment : @@ -3599,14 +3599,14 @@ SunSpreadAngle(float) : "SunSpreadAngle" : 0 : "The angular extent of the sun for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value." ] -@PointClass base(Targetname, Angles, Light) lightprop("models/editor/spot.mdl") lightcone() sphere(_fifty_percent_distance) sphere(_zero_percent_distance) sphere(_hardfalloff) = light_spot : +@PointClass base(Targetname, Angles, Light) lightprop("models/editor/spot.mdl") lightcone() sphere(_fifty_percent_distance) sphere(_zero_percent_distance) sphere(_hardfalloff) sphere(_distance) = light_spot : "An invisible and directional spotlight." [ target(target_destination) : "Entity to point at" : : "The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles." _inner_cone(integer) : "Inner (bright) angle" : 30 _cone(integer) : "Outer (fading) angle" : 45 _exponent(integer) : "Focus" : 1 - _distance(integer) : "Maximum distance" : 0 : "This is the distance that light is allowed to cast, in inches." + _distance(integer) : "Maximum distance" : 0 : "This is the distance that light is allowed to cast." pitch(angle_negative_pitch) : "Pitch" : -90 spawnflags(Flags) = [ 1 : "Initially dark" : 0 ] ]