From 4a79dce177656052f28ffbd4e08742a64e4227ae Mon Sep 17 00:00:00 2001 From: Blixibon Date: Thu, 24 Oct 2019 21:36:04 -0500 Subject: [PATCH] Changed camera frustum to use fog values --- halflife2.fgd | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/halflife2.fgd b/halflife2.fgd index 49ef338..2944839 100644 --- a/halflife2.fgd +++ b/halflife2.fgd @@ -4928,9 +4928,10 @@ // Camera/monitor entities // //------------------------------------------------------------------------- -@PointClass base(Targetname, Parentname, Angles) studioprop("models/editor/camera.mdl") frustum(FOV,-1,128,250 250 250,-1) = point_camera : "Camera" +@PointClass base(Targetname, Parentname, Angles) studioprop("models/editor/camera.mdl") frustum(FOV,fogstart,fogend,250 250 250,-1) = point_camera : "Camera" [ - // MAPBASE TODO: sphere(fogstart) sphere(fogend) seems distracting, especially with the frustum. Should we add it in anyway? + // MAPBASE: sphere(fogstart) sphere(fogend) is distracting, especially with the frustum. + // Instead of using spheres, we just stuck it into the frustum peroperties. spawnflags(Flags) = [