Added hidden channels to game_text

This commit is contained in:
Blixibon 2020-08-14 13:39:23 -05:00
parent 0722b16f1b
commit 4a8b70142d

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@ -2831,10 +2831,12 @@
fxtime(string) : "Scan time (scan effect only)" : "0.25" : "If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text."
channel(choices) : "Text Channel" : 1 : "You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel." =
[
0 : "Channel 0 (warning: may be used by some HUD elements)"
1 : "Channel 1"
2 : "Channel 2"
3 : "Channel 3"
4 : "Channel 4"
5 : "Channel 5 (warning: may be used by some HUD elements)"
]
master(target_destination) : "Master" : : "Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate."