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Added hidden channels to game_text
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base.fgd
2
base.fgd
@ -2831,10 +2831,12 @@
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fxtime(string) : "Scan time (scan effect only)" : "0.25" : "If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text."
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fxtime(string) : "Scan time (scan effect only)" : "0.25" : "If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text."
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channel(choices) : "Text Channel" : 1 : "You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel." =
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channel(choices) : "Text Channel" : 1 : "You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel." =
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[
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[
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0 : "Channel 0 (warning: may be used by some HUD elements)"
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1 : "Channel 1"
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1 : "Channel 1"
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2 : "Channel 2"
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2 : "Channel 2"
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3 : "Channel 3"
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3 : "Channel 3"
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4 : "Channel 4"
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4 : "Channel 4"
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5 : "Channel 5 (warning: may be used by some HUD elements)"
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]
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]
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master(target_destination) : "Master" : : "Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate."
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master(target_destination) : "Master" : : "Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate."
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