From 4bc5c2a862f0111bf686beb30818326bad5845d8 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Thu, 16 Jul 2020 09:24:03 -0500 Subject: [PATCH] Added +USE bounding box for prop_interactable --- base.fgd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/base.fgd b/base.fgd index 346366c..a69653a 100644 --- a/base.fgd +++ b/base.fgd @@ -7582,7 +7582,7 @@ health(integer) : "Health" : 0 : "Number of points of damage to take before breaking. 0 means don't break." ] -@PointClass base(prop_dynamic_base) studioprop() = prop_interactable : +@PointClass wirebox(use_mins, use_maxs) base(prop_dynamic_base) studioprop() = prop_interactable : "A prop designed to be interacted with like a button. It has all of the properties of prop_dynamic without having to use an accompanying func_door or func_button." [ spawnflags(flags) = @@ -7607,6 +7607,9 @@ OutSequence(string) : "Out Sequence" : "" : "Optional sequence to play after the button was interacted with and the cooldown is finished, representing a button coming back 'out' after an 'in' animation." LockedSequence(string) : "Locked Sequence" : "" : "Optional sequence to play when the prop_interactable is interacted with while locked." + use_mins(vector) : "+USE Mins" : "-0 -0 -0" : "Optional box for only permitting +USE interactions within. The prop_interactable should not change its angles while this is used." + use_maxs(vector) : "+USE Maxs" : "0 0 0" : "Optional box for only permitting +USE interactions within. The prop_interactable should not change its angles while this is used." + // Inputs input Lock(void) : "Locks this prop_interactable, making it uninteractable." input Unlock(void) : "Unlocks this prop_interactable, making it interactable."