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Added OnPlayerSpawn output for logic_playerproxy
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base.fgd
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base.fgd
@ -8968,6 +8968,7 @@
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input SetMaxInputArmor(integer) : "Sets the maximum armor value that could be set by armor inputs."
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output OnPlayerSpawn(void) : "Fired when the player spawns or respawns, using the spawn point as the caller."
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]
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@PointClass base(Targetname) iconsprite("editor/logic_playerinfo.vmt") = logic_playerinfo :
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