Added OnPlayerSpawn output for logic_playerproxy

This commit is contained in:
Blixibon 2020-08-14 13:38:15 -05:00
parent 8d941b0463
commit 5d9d3f2d03

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@ -8968,6 +8968,7 @@
input SetMaxInputArmor(integer) : "Sets the maximum armor value that could be set by armor inputs."
output OnPlayerSpawn(void) : "Fired when the player spawns or respawns, using the spawn point as the caller."
]
@PointClass base(Targetname) iconsprite("editor/logic_playerinfo.vmt") = logic_playerinfo :