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Added postprocess_controller and env_dof_controller
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base.fgd
@ -9513,3 +9513,67 @@
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input SetGlowColor(color255) : "<r> <g> <b> <a> 0-255"
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input SetGlowColor(color255) : "<r> <g> <b> <a> 0-255"
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input Toggle(void) : "Toggles this entity."
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input Toggle(void) : "Toggles this entity."
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]
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]
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@PointClass base(Targetname) iconsprite("editor/postprocess_controller.vmt") color(255 255 255) = postprocess_controller :
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"An entity that controls the postprocess settings in the map."
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[
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// Inputs
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input SetFadeTime(float) : "Set the fade time between post process settings."
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input SetLocalContrastStrength(float) : "Set the local contrast strength."
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input SetLocalContrastEdgeStrength(float) : "Set the local contrast strength at the edge of the screen (controlled by vignette)."
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input SetVignetteStart(float) : "Set the vignette start distance (from screen center)."
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input SetVignetteEnd(float) : "Set the vignette end distance."
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input SetVignetteBlurStrength(float) : "Set the strength of the desaturated blur on the vignette."
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input SetFadeToBlackStrength(float) : "Set the fadeout strength."
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input SetDepthBlurFocalDistance(float) : "Set the focal distance of the depth blur effect (in the range [0,1])."
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input SetDepthBlurStrength(float) : "Set the depth blur effect strength."
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input SetScreenBlurStrength(float) : "Set the screen blur effect strength."
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input SetFilmGrainStrength(float) : "Set the film grain effect strength."
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fadetime(float) : "Fade time" : "2"
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localcontraststrength(float) : "Local contrast strength [-1..x]" : "0"
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localcontrastedgestrength(float) : "Local contrast edge strength [0..1]" : "0"
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vignettestart(float) : "Vignette start distance [0..1]" : "0.8"
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vignetteend(float) : "Vignette end distance [0..x]" : "1.1"
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vignetteblurstrength(float) : "Vignette blur strength [0..1]" : "0"
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fadetoblackstrength(float) : "Fade to black strength [0..1]" : "0"
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depthblurfocaldistance(float) : "Depth-blur focal plane distance [0..1]" : "0"
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depthblurstrength(float) : "Depth-blur effect strength [0..x]" : "0"
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screenblurstrength(float) : "Full-screen blur strength [0..1]" : "0"
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filmgrainstrength(float) : "Film grain strength [0..x]" : "0"
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spawnflags(flags) =
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[
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1 : "Master (Has priority if multiple postprocess_controllers exist)" : 0
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]
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]
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@PointClass base(Targetname) sphere(near_blur) sphere(near_focus) sphere(far_blur) sphere(far_focus) sphere(focus_range) iconsprite("editor/env_dof_controller.vmt") = env_dof_controller :
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"An entity that controls the depth of field settings for the player. Depth of field simulates camera blur of out-of-focus regions of the scene."
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[
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enabled(choices) : "Enabled" : 0 : "Whether the effect should be active" =
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[
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0 : "No"
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1 : "Yes"
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]
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near_blur(float) : "Near blur depth" : 20 : "Distance that the blurriness is at its peak near the viewpoint."
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near_focus(float) : "Near focus depth" : 100 : "Distance that the focus is in full effect near the viewpoint."
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near_radius(float) : "Near blur radius" : 0 : "Radius (in pixels) to blur the surrounding pixels."
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far_blur(float) : "Far blur depth" : 1000 : "Distance where blurriness is at its peak far from the viewpoint."
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far_focus(float) : "Far focus depth" : 250 : "Distance that the focus is in full effect far from the viewpoint."
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far_radius(float) : "Far blur radius" : 10 : "Radius (in pixels) to blur the surrounding pixels."
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focus_target(target_source) : "Focus target" : "" : "Entity to use as a focal point."
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focus_range(float) : "Focus target range" : "200" : "Distance behind the focal plane to remain in focus."
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// Inputs
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input SetNearBlurDepth(float) : "Set the distance in front of the focus region at which the scene will be completely blurred using the near blur radius. Must be smaller than NearFocusDepth."
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input SetNearFocusDepth(float) : "The area between the near focus and far focus distances is perfectly in focus. Must be smaller than FarFocusDepth."
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input SetFarFocusDepth(float) : "The area between the near focus and far focus distances is perfectly in focus. Must be smaller than FarBlurDepth."
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input SetFarBlurDepth(float) : "Set the distance beyond the focus region at which the scene will be completely blurred using the far blur radius. Must be larger than FarFocusDepth."
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input SetNearBlurRadius(float) : "Set the blur radius (in pixels) to use at the near blur distance. Set to 0 to disable near blur."
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input SetFarBlurRadius(float) : "Set the blur radius (in pixels) to use at the far blur distance. Set to 0 to disable far blur."
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input SetFocusTarget(string) : "Set the focal target for the effect."
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input SetFocusTargetRange(float) : "Set the distance behind the focal point that will remain in focus."
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]
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