From 8437d9837bba5b2929262cc8bd0c105e5d686cbd Mon Sep 17 00:00:00 2001 From: Blixibon Date: Wed, 11 Dec 2019 22:13:09 -0600 Subject: [PATCH] Miscellaneous parameter and description changes --- base.fgd | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/base.fgd b/base.fgd index 4b9276a..8414a34 100644 --- a/base.fgd +++ b/base.fgd @@ -745,7 +745,7 @@ MaxLiveChildren(integer) : "Max Live NPCs" : 5 : "Maximum number of live children allowed at any one time (new ones will not be made until one dies). If set to -1, no limit is applied." // Outputs - output OnSpawnNPC(string) : "Fired when an NPC is spawned. The activator is the NPC, and the string is the name of the NPC." + output OnSpawnNPC(ehandle) : "Fired when an NPC is spawned. The activator is the NPC, and the parameter is a pointer to the NPC." output OnAllSpawned(void) : "Fired when the spawned is exhausted (all children have been spawned)." output OnAllSpawnedDead(void) : "Fired when the spawner is exhausted (all children have been spawned) and all spawned children have died." output OnAllLiveChildrenDead(void) : "Fired when all spawned children have died. This does not mean the spawned is exhausted, so a new child may be spawned any time after this (unless the maker is disabled)." @@ -7500,7 +7500,7 @@ "6": "6 : When broken: Gas explosion (propane tanks, gas cans)" "7": "7 : When punted: No damage on impact" "8": "8 : Fire: Flammable" - "9": "9 : Fire: Explosive resistant (only ignites from nearby explosions, no damage, e.g. explosive barrels)" + "9": "9 : Fire: Explosive resistant (doesn't take damage from nearby explosions, only ignites, used in explosive barrels)" "10": "10 : Fire: Ignite on half health (explosive barrels)" //"11": "11 : Flare" // This is what prop_flare is for "12": "12 : Allow player to hold directly overhead" @@ -7560,7 +7560,7 @@ ] angleOverride(string) : "Override Animation" : "" : "Filled in by the engine via wc_update_entity, do not edit by hand except to clear." - input StartRagdollBoogie(void) : "Begins ragdoll boogie effect. Parameter override = number of seconds to boogie." + input StartRagdollBoogie(float) : "Begins ragdoll boogie effect. Parameter override = number of seconds to boogie." input Wake(void) : "Wakes up this physics object, if it is sleeping." input Sleep(void) : "Puts this physics object to sleep. It will wake if given the Wake input, or if force is applied to it. Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this." input EnableMotion(void) : "Enable physics motion/collision response." @@ -7859,7 +7859,7 @@ 2 : "[2] No User Control" : 0 8 : "[8] Passable" : 0 16 : "[16] Fixed Orientation" : 0 - 128 : "[128] HL1 Train" : 0 + 128 : "[128] Rideable Train (HL1 Train)" : 0 256 : "[256] Use max speed for pitch shifting move sound" : 0 512 : "[512] Is unblockable by player" : 0 ]