Fixed up physics_cannister FGD entry

This commit is contained in:
Blixibon 2020-07-05 15:06:08 -05:00
parent d20e9930a7
commit 8675439610

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@ -7121,10 +7121,10 @@
input TurnOff(void) : "Disable the controller."
]
@PointClass base(Targetname, Angles) sphere(expradius) studioprop() = physics_cannister :
@PointClass base(Targetname, Angles, Studiomodel) sphere(expradius) studioprop() = physics_cannister :
"A physically simulated gas cannister that can have its cap shot off, at which point gas will start escaping and cause the cannister to fly around. If it takes enough damage, it will explode."
[
model(studio) : "World model" : "models/fire_equipment/w_weldtank.mdl"
model(studio) : "World model" : "models\props_c17\canister01a.mdl"
spawnflags(flags) =
[
1 : "[1] Start Asleep" : 0
@ -7139,7 +7139,7 @@
fuel(string) : "Fuel Seconds" : "12.0" : "The amount of time that gas leaks from the cannister before being considered empty."
rendercolor(color255) : "Smoke Color (R G B)" : "255 255 255"
renderamt(integer) : "Smoke Alpha (0 - 255)" : 128
gassound(sound) : "Thruster Sound" : "TODO_REPLACE_WITH_SOUNDSCRIPT_FOR_MAPBASE_PLEASE" : "The sound played when the gas is escaping from the cannister."
gassound(sound) : "Thruster Sound" : "PhysicsCannister.ThrusterLoop" : "The sound played when the gas is escaping from the cannister."
// Inputs
input Activate(void) : "Start gas escaping from the cannister."