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Added bit prefixes to view ID nodraw keyvalue
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14
base.fgd
14
base.fgd
@ -270,13 +270,13 @@
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viewhideflags(choices) : "View ID nodraw" : 0 : "This keyvalue can control whether an entity should only draw on things like monitors or mirrors, or the opposite. The code for this is { m_iViewHideFlags & (1 << CurrentViewID()) } and supports any combination of view IDs." =
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[
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0 : "Draw normally"
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193 : "Hide in main view (player's eyes)" // VIEW_MAIN + VIEW_INTRO_CAMERA + VIEW_SHADOW_DEPTH_TEXTURE
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36 : "Hide in cameras" // VIEW_MONITOR + VIEW_INTRO_PLAYER
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24 : "Hide in mirrors/water" // VIEW_REFLECTION + VIEW_REFRACTION
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60 : "Hide in cameras and mirrors/water" // VIEW_MONITOR + VIEW_INTRO_PLAYER + VIEW_REFLECTION + VIEW_REFRACTION
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2 : "Hide in 3D skybox" // VIEW_3DSKY
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128 : "Hide projected texture shadows" // VIEW_SHADOW_DEPTH_TEXTURE
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0 : "[0] Draw normally"
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193 : "[193] Hide in main view (player's eyes)" // VIEW_MAIN + VIEW_INTRO_CAMERA + VIEW_SHADOW_DEPTH_TEXTURE
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36 : "[36] Hide in cameras" // VIEW_MONITOR + VIEW_INTRO_PLAYER
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24 : "[24] Hide in mirrors/water" // VIEW_REFLECTION + VIEW_REFRACTION
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60 : "[60] Hide in cameras and mirrors/water" // VIEW_MONITOR + VIEW_INTRO_PLAYER + VIEW_REFLECTION + VIEW_REFRACTION
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2 : "[2] Hide in 3D skybox" // VIEW_3DSKY
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128 : "[128] Hide projected texture shadows" // VIEW_SHADOW_DEPTH_TEXTURE
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]
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disablereceiveshadows(choices) : "Disable Receiving Shadows" : 0 =
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