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Adding vscript properties for base entity
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base.fgd
8
base.fgd
@ -58,6 +58,14 @@
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targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
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vscripts(string) : "Entity Scripts" : "" : "Name(s) of script files that are executed after all entities have spawned."
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thinkfunction(string) : "Script think function" : "" : "Name of a function in this entity's script scope which will be called automatically."
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input RunScriptFile(string) : "Execute a game script file from disk"
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input RunScriptCode(string) : "Execute a string of script source code"
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input CallScriptFunction(string) : "Call a named function from this entity's Activation Script"
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// Inputs
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input Kill(void) : "Removes this entity from the world."
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input KillHierarchy(void) : "Removes this entity and all its children from the world."
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