Adding vscript properties for base entity

This commit is contained in:
James Mitchell 2020-05-15 19:21:58 +10:00
parent f7cbdda060
commit a099ab87f6

View File

@ -58,6 +58,14 @@
[
targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."
vscripts(string) : "Entity Scripts" : "" : "Name(s) of script files that are executed after all entities have spawned."
thinkfunction(string) : "Script think function" : "" : "Name of a function in this entity's script scope which will be called automatically."
input RunScriptFile(string) : "Execute a game script file from disk"
input RunScriptCode(string) : "Execute a string of script source code"
input CallScriptFunction(string) : "Call a named function from this entity's Activation Script"
// Inputs
input Kill(void) : "Removes this entity from the world."
input KillHierarchy(void) : "Removes this entity and all its children from the world."