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Added logic_substring
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base.fgd
19
base.fgd
@ -6568,6 +6568,25 @@
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output OnFire(ehandle) : "Fires each time a projectile is fired, passing the projectile as the activator. The owner entity is the caller if it exists."
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]
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@PointClass base(Targetname) iconsprite("editor/logic_substring.vmt") = logic_substring : "Returns substring of a string parameter"
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[
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spawnflags(Flags) =
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[
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1 : "[1] Start Disabled" : 0
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]
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startPos(integer) : "Substring start position" : 0 : "Position of the first character to be copied as a substring"
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length(integer) : "Substring length" : -1 : "Number of characters to include in the substring (-1 = until end of string)"
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input Disable(void) : "Disable entity functions."
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input Enable(void) : "Enable entity functions."
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input InValue(string) : "Input a string to substring and return through OutValue"
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input SetLength(integer) : "Set length of substring"
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input SetStartPos(integer) : "Set start position of substring"
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output OutValue(string) : "Output substring from InValue"
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]
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//-------------------------------------------------------------------------
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//
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