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Added note to "Template NPC" flag to clarify that it's not used for point_template
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base.fgd
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base.fgd
@ -601,7 +601,7 @@
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256 : "[256] Long Visibility/Shoot" : 0
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256 : "[256] Long Visibility/Shoot" : 0
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512 : "[512] Fade Corpse" : 1
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512 : "[512] Fade Corpse" : 1
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1024 : "[1024] Think outside PVS (allows AI to stay active outside of combat and PVS)" : 0
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1024 : "[1024] Think outside PVS (allows AI to stay active outside of combat and PVS)" : 0
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2048 : "[2048] Template NPC (used by npc_maker, will not spawn)" : 0
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2048 : "[2048] Template NPC (used by npc_maker, will not spawn; NOT used by point_template)" : 0
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4096 : "[4096] Do alternate collision/player avoidance (largely obsolete, use Start/StopScripting)" : 0
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4096 : "[4096] Do alternate collision/player avoidance (largely obsolete, use Start/StopScripting)" : 0
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8192 : "[8192] Don't drop weapons" : 0
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8192 : "[8192] Don't drop weapons" : 0
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16384 : "[16384] Ignore player push (dont give way to player)" : 0
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16384 : "[16384] Ignore player push (dont give way to player)" : 0
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