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Add game_menu and comment out skybox_swapper
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base.fgd
54
base.fgd
@ -2944,14 +2944,58 @@
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input SetRPCDetails(string) : "Sets the RPC details."
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input SetRPCDetails(string) : "Sets the RPC details."
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]
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]
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@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = skybox_swapper :
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@PointClass base(Targetname) iconsprite("editor/game_menu.vmt") = game_menu :
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"An entity that swaps skybox textures."
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"An entity that opens number menus."
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[
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[
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SkyboxName(string) : "Sky Name" : "" : "The name of the sky texture to change to."
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spawnflags(flags) =
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[
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input Trigger(void) : "Causes the current sky texture to change to the one specified in this entity."
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1: "[1] All Players" : 0
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]
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]
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holdtime(float) : "Hold Time" : "5.0" : "The time the menu should stay onscreen if the player doesn't select an option. The OnTimeout output will be fired if this happens. Specify '-1' for infinite hold time."
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Title(string) : "Title" : : "If specified, this will be placed above all of the options. Localization is supported."
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Case01(string) : "Case 01" : : "If specified, this will be the 1st option in the menu. Localization is supported."
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Case02(string) : "Case 02" : : "If specified, this will be the 2nd option in the menu. Localization is supported."
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Case03(string) : "Case 03" : : "If specified, this will be the 3rd option in the menu. Localization is supported."
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Case04(string) : "Case 04" : : "If specified, this will be the 4th option in the menu. Localization is supported."
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Case05(string) : "Case 05" : : "If specified, this will be the 5th option in the menu. Localization is supported."
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Case06(string) : "Case 06" : : "If specified, this will be the 6th option in the menu. Localization is supported."
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Case07(string) : "Case 07" : : "If specified, this will be the 7th option in the menu. Localization is supported."
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Case08(string) : "Case 08" : : "If specified, this will be the 8th option in the menu. Localization is supported."
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Case09(string) : "Case 09" : : "If specified, this will be the 9th option in the menu. Localization is supported."
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Case10(string) : "Case 10 (0)" : : "If specified, this will be the 0th option in the menu. Localization is supported."
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// Inputs
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input ShowMenu(void) : "Shows the menu to the player."
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input HideMenu(void) : "Hides the menu from the player."
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// Outputs
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output OnCase01(void) : "Fired when a player selects this option."
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output OnCase02(void) : "Fired when a player selects this option."
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output OnCase03(void) : "Fired when a player selects this option."
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output OnCase04(void) : "Fired when a player selects this option."
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output OnCase05(void) : "Fired when a player selects this option."
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output OnCase06(void) : "Fired when a player selects this option."
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output OnCase07(void) : "Fired when a player selects this option."
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output OnCase08(void) : "Fired when a player selects this option."
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output OnCase09(void) : "Fired when a player selects this option."
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output OnCase10(void) : "Fired when a player selects this option."
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output OutValue(integer) : "Fired when a player selects any option, using the selected option as a parameter."
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output OnTimeout(void) : "Fired when a player doesn't select an option in time."
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]
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// Hidden for now due to not functioning in Source 2013
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//@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = skybox_swapper :
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// "An entity that swaps skybox textures."
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//[
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// SkyboxName(string) : "Sky Name" : "" : "The name of the sky texture to change to."
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//
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// input Trigger(void) : "Causes the current sky texture to change to the one specified in this entity."
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//]
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@PointClass base(Parentname, Angles) size(-2 -2 -2, 2 2 2) = point_enable_motion_fixup :
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@PointClass base(Parentname, Angles) size(-2 -2 -2, 2 2 2) = point_enable_motion_fixup :
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"An entity used to move a motion-disabled prop when it enables motion. Parent this entity to the prop, and when the prop has its motion enabled, it will immediately teleport to the origin of this entity."
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"An entity used to move a motion-disabled prop when it enables motion. Parent this entity to the prop, and when the prop has its motion enabled, it will immediately teleport to the origin of this entity."
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[
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[
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