Add game_menu and comment out skybox_swapper

This commit is contained in:
ALLEN-PC\acj30 2025-03-02 11:24:25 -06:00
parent 34a22dbd4b
commit a7407254fc

View File

@ -2944,14 +2944,58 @@
input SetRPCDetails(string) : "Sets the RPC details." input SetRPCDetails(string) : "Sets the RPC details."
] ]
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = skybox_swapper : @PointClass base(Targetname) iconsprite("editor/game_menu.vmt") = game_menu :
"An entity that swaps skybox textures." "An entity that opens number menus."
[ [
SkyboxName(string) : "Sky Name" : "" : "The name of the sky texture to change to." spawnflags(flags) =
[
1: "[1] All Players" : 0
]
input Trigger(void) : "Causes the current sky texture to change to the one specified in this entity." holdtime(float) : "Hold Time" : "5.0" : "The time the menu should stay onscreen if the player doesn't select an option. The OnTimeout output will be fired if this happens. Specify '-1' for infinite hold time."
Title(string) : "Title" : : "If specified, this will be placed above all of the options. Localization is supported."
Case01(string) : "Case 01" : : "If specified, this will be the 1st option in the menu. Localization is supported."
Case02(string) : "Case 02" : : "If specified, this will be the 2nd option in the menu. Localization is supported."
Case03(string) : "Case 03" : : "If specified, this will be the 3rd option in the menu. Localization is supported."
Case04(string) : "Case 04" : : "If specified, this will be the 4th option in the menu. Localization is supported."
Case05(string) : "Case 05" : : "If specified, this will be the 5th option in the menu. Localization is supported."
Case06(string) : "Case 06" : : "If specified, this will be the 6th option in the menu. Localization is supported."
Case07(string) : "Case 07" : : "If specified, this will be the 7th option in the menu. Localization is supported."
Case08(string) : "Case 08" : : "If specified, this will be the 8th option in the menu. Localization is supported."
Case09(string) : "Case 09" : : "If specified, this will be the 9th option in the menu. Localization is supported."
Case10(string) : "Case 10 (0)" : : "If specified, this will be the 0th option in the menu. Localization is supported."
// Inputs
input ShowMenu(void) : "Shows the menu to the player."
input HideMenu(void) : "Hides the menu from the player."
// Outputs
output OnCase01(void) : "Fired when a player selects this option."
output OnCase02(void) : "Fired when a player selects this option."
output OnCase03(void) : "Fired when a player selects this option."
output OnCase04(void) : "Fired when a player selects this option."
output OnCase05(void) : "Fired when a player selects this option."
output OnCase06(void) : "Fired when a player selects this option."
output OnCase07(void) : "Fired when a player selects this option."
output OnCase08(void) : "Fired when a player selects this option."
output OnCase09(void) : "Fired when a player selects this option."
output OnCase10(void) : "Fired when a player selects this option."
output OutValue(integer) : "Fired when a player selects any option, using the selected option as a parameter."
output OnTimeout(void) : "Fired when a player doesn't select an option in time."
] ]
// Hidden for now due to not functioning in Source 2013
//@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = skybox_swapper :
// "An entity that swaps skybox textures."
//[
// SkyboxName(string) : "Sky Name" : "" : "The name of the sky texture to change to."
//
// input Trigger(void) : "Causes the current sky texture to change to the one specified in this entity."
//]
@PointClass base(Parentname, Angles) size(-2 -2 -2, 2 2 2) = point_enable_motion_fixup : @PointClass base(Parentname, Angles) size(-2 -2 -2, 2 2 2) = point_enable_motion_fixup :
"An entity used to move a motion-disabled prop when it enables motion. Parent this entity to the prop, and when the prop has its motion enabled, it will immediately teleport to the origin of this entity." "An entity used to move a motion-disabled prop when it enables motion. Parent this entity to the prop, and when the prop has its motion enabled, it will immediately teleport to the origin of this entity."
[ [