diff --git a/base.fgd b/base.fgd index 59e3718..fa36e97 100644 --- a/base.fgd +++ b/base.fgd @@ -3827,7 +3827,7 @@ 1 : "Yes" ] - Width(string) : "Width (1-64)" : "2" : "Width of the rope." + Width(float) : "Width" : "2" : "Width of the rope." TextureScale(string) : "Texture Scale" : "1" : "This changes the texture resolution. The default resolution is 4 pixels per inch. Larger values stretch the texture and smaller values scrunch it up." @@ -4379,8 +4379,15 @@ 9 : "256x256" ] sides(sidelist) : "Brush faces": : "(Optional) Brushes faces to directly attach to the env_cubemap. Press Pick then click on faces in the 3D View to select them. Use CTRL while clicking to add or remove from the selection." + + //parallaxobb(target_destination) : "Cubemap Bounds" : : "(Optional) assigns this cubemap a bounding box for parallax correction (brush entity tied to parallax_obb)." ] +//@SolidClass = parallax_obb +//[ +// targetname(target_source) : "Name" : : "The name that other entities refer to this entity by." +//] + @BaseClass = BModelParticleSpawner [ StartDisabled(choices) : "Start Disabled" : 0 = @@ -6161,7 +6168,7 @@ 1 : "Yes" ] - Mapname(string) : "Map Name" : : "logic_externaldata normally uses ''%mapname%_externaldata.txt'', but you could override the map name here to create/access external data intended for other maps. You could also just use this to write to additional external data files whether they're intended for another map or not." + Mapname(string) : "Map Name" : : "logic_externaldata normally uses ''_externaldata.txt'', but you could override the map name here to create/access external data intended for other maps. You could also just use this to write to additional external data files whether they're intended for another map or not." // Inputs input WriteKeyValue(string) : "Writes the specified keyvalue. If the keyvalue already exists, it will be overwritten. If not, it will be created. Format is ' ', like AddOutput. (Spaces after the first will still be incorporated into the value)" @@ -6652,6 +6659,8 @@ //------------------------------------------------------------------------- // +// Special Mapbase Entities +// //------------------------------------------------------------------------- @PointClass base(Targetname) iconsprite("editor/mapbase_manifest.vmt") color(239 163 14) = mapbase_manifest : "Mounts additional manifest files" @@ -6672,7 +6681,7 @@ @PointClass base(Targetname) iconsprite("editor/convar_mod.vmt") color(239 163 14) = game_convar_mod : "Mods cvars" [ // Keys - target(string) : "ConVars" : "" : "The convars to modify. Multiple cvars can be modded with ';', e.g. 'host_timescale 0.25; npc_alyx_interact_manhacks 1'" + target(string) : "ConVars" : "" : "The convars to modify. Multiple cvars can be modded with ';', e.g. 'host_timescale 0.5; npc_alyx_interact_manhacks 1'" spawnflags(Flags) = [ @@ -8652,7 +8661,7 @@ input TurnFlashlightOff(void) : "Turns the player's flashlight off." input SquadForceSummon(void) : "Forces the player's squad to be resummoned." - input SquadForceGoTo(target_destination) : "Forces the player's squad to go to a specific point or entity." + input SquadForceGoTo(vector) : "Forces the player's squad to go to the specified point." input EnableGeigerCounter(void) : "Allows the player's geiger counter to respond to radiation if it was prevented before." input DisableGeigerCounter(void) : "Prevents the player's geiger counter from responding to radiation." diff --git a/halflife2.fgd b/halflife2.fgd index 4c77a6a..49ef338 100644 --- a/halflife2.fgd +++ b/halflife2.fgd @@ -4930,11 +4930,11 @@ //------------------------------------------------------------------------- @PointClass base(Targetname, Parentname, Angles) studioprop("models/editor/camera.mdl") frustum(FOV,-1,128,250 250 250,-1) = point_camera : "Camera" [ - // MAPBASE TODO: sphere(fogstart) sphere(fogend) seems distracting. Should we add it in anyway? + // MAPBASE TODO: sphere(fogstart) sphere(fogend) seems distracting, especially with the frustum. Should we add it in anyway? spawnflags(Flags) = [ - 1 : "[1] Start Off" : 0 + 1 : "[1] Start Off" : 0 ] FOV(float) : "FOV" : 90 : "Field of view in degrees"