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Added the actual content of logic_playmovie
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base.fgd
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base.fgd
@ -5460,6 +5460,32 @@
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@PointClass base(Targetname) iconsprite("editor/logic_playmovie.vmt") = logic_playmovie : "Plays a movie and allows for various playback options"
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@PointClass base(Targetname) iconsprite("editor/logic_playmovie.vmt") = logic_playmovie : "Plays a movie and allows for various playback options"
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[
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MovieFilename(string) : "Movie to play" : "" : "Filename of the movie to play"
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allowskip(choices) : "Allow User to Skip" : 0 : "Whether or not the user may skip the video with common keys" =
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0 : "No"
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1 : "Yes"
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loopvideo(choices) : "Loop Video" : 0 : "If set to true, the movie will loop forever" =
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0 : "No"
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1 : "Yes"
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mute(choices) : "Mute Video" : 0 : "If set to true, the movie will not produce any sound" =
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0 : "No"
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1 : "Yes"
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input PlayMovie(void) : "Play the movie."
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input StopMovie(void) : "Stop the movie if it is currently playing."
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// Outputs
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output OnPlaybackFinished(void) : "Fired when the movie has completed playing back, was skipped by the user, or was stopped with StopMovie."
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@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_template :
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@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_template :
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"Turns an entity, or set of entities, into a single template that can be instanced anywhere, and multiple times. "+
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"Turns an entity, or set of entities, into a single template that can be instanced anywhere, and multiple times. "+
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"If there are interdependencies (entity I/O, hierarchy, or other name references) between the entities "+
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"If there are interdependencies (entity I/O, hierarchy, or other name references) between the entities "+
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