Fixed physics_cannister model keyvalue and combine_mine LOS mask keyvalue (v4.3 hotfix)

This commit is contained in:
Blixibon 2020-07-16 19:09:31 -05:00
parent 4ded2ae8d0
commit b426a12ce9
2 changed files with 2 additions and 2 deletions

View File

@ -7125,7 +7125,7 @@
@PointClass base(Targetname, Angles, Studiomodel) sphere(expradius) studioprop() = physics_cannister :
"A physically simulated gas cannister that can have its cap shot off, at which point gas will start escaping and cause the cannister to fly around. If it takes enough damage, it will explode."
[
model(studio) : "World model" : "models\props_c17\canister01a.mdl"
model(studio) : "World model" : "models/props_c17/canister01a.mdl"
spawnflags(flags) =
[
1 : "[1] Start Asleep" : 0

View File

@ -4735,7 +4735,7 @@
1 : "Yes"
]
LOSMask(choices) : "LOS method" : 1 : "Controls what the mine can't see through when looking for enemies. Useful for when you want mines to see through grates and fences." =
LOSMask(choices) : "LOS method" : 16395 : "Controls what the mine can't see through when looking for enemies. Useful for when you want mines to see through grates and fences." =
[
16395 : "Default - Solid entities (MASK_SOLID_BRUSHONLY)"
16449 : "NPC LOS (MASK_BLOCKLOS)"