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Fixed physics_cannister model keyvalue and combine_mine LOS mask keyvalue (v4.3 hotfix)
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base.fgd
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base.fgd
@ -7125,7 +7125,7 @@
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@PointClass base(Targetname, Angles, Studiomodel) sphere(expradius) studioprop() = physics_cannister :
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"A physically simulated gas cannister that can have its cap shot off, at which point gas will start escaping and cause the cannister to fly around. If it takes enough damage, it will explode."
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[
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model(studio) : "World model" : "models\props_c17\canister01a.mdl"
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model(studio) : "World model" : "models/props_c17/canister01a.mdl"
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spawnflags(flags) =
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[
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1 : "[1] Start Asleep" : 0
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@ -4735,7 +4735,7 @@
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1 : "Yes"
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]
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LOSMask(choices) : "LOS method" : 1 : "Controls what the mine can't see through when looking for enemies. Useful for when you want mines to see through grates and fences." =
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LOSMask(choices) : "LOS method" : 16395 : "Controls what the mine can't see through when looking for enemies. Useful for when you want mines to see through grates and fences." =
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[
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16395 : "Default - Solid entities (MASK_SOLID_BRUSHONLY)"
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16449 : "NPC LOS (MASK_BLOCKLOS)"
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