diff --git a/base.fgd b/base.fgd index 52fd920..fdd1222 100644 --- a/base.fgd +++ b/base.fgd @@ -651,6 +651,8 @@ 0 : "No" 1 : "Yes" ] + + BaseSpeedModifier(float) : "Speed Modifier" : "1.0" : "Multiplies how far a NPC travels while moving. Does not affect the animation itself." // Outputs output OnDamaged(void) : "Fired when this NPC takes damage." @@ -720,6 +722,11 @@ input SetThinkNPC(float) : "Sets this entity's general think function to CallNPCThink. This is only necessary if it was disabled by SetThinkNull before." + input SetDistLook(float) : "Manually sets this NPC's sight distance. Pass '0' to reset." + input SetDistTooFar(float) : "Manually sets the distance in which NPCs will consider a target too far to attack. Pass '0' to reset." + + input SetSpeedModifier(float) : "Set a float value to multiply movement animation speed." + input SetHintGroup(string) : "Sets this NPC's hint group." ]